public void Unregister(params SerializableReadWrite[] srws)
    {
        foreach (var srw in srws)
        {
            switch (srw.syncType)
            {
            case SyncHelperType.RoomState:
            case SyncHelperType.PlayerState:
                statHelper.Unregister(srw.name);
                break;

            case SyncHelperType.Serializable:
                seriHelper.Unregister(srw.name);
                break;

            default:
                break;
            }
        }
    }