public void Unregister(params SerializableReadWrite[] srws) { foreach (var srw in srws) { switch (srw.syncType) { case SyncHelperType.RoomState: case SyncHelperType.PlayerState: statHelper.Unregister(srw.name); break; case SyncHelperType.Serializable: seriHelper.Unregister(srw.name); break; default: break; } } }