public void AddBackgroundSprites(SerialisableTile serialisableTile, EditorOverworldTile tile)
    {
        EditorOverworldTileBackgroundPlacer tileBackgroundPlacer = new EditorOverworldTileBackgroundPlacer(tile);

        foreach (SerialisableTileBackground serialisableTileBackground in serialisableTile.TileBackgrounds)
        {
            Type type = Type.GetType(serialisableTileBackground.BackgroundType);

            if (type.Equals(typeof(SerialisableTilePathBackground)))
            {
                SerialisableTilePathBackground serialisableTilePathBackground = (SerialisableTilePathBackground)JsonUtility.FromJson(serialisableTileBackground.SerialisedData, type);
                tileBackgroundPlacer.PlacePath(new OverworldDefaultPathType(), new TileConnectionScoreInfo(serialisableTilePathBackground.TileConnectionScore));
            }
            else if (type.Equals(typeof(SerialisableTileBaseGround)))
            {
                SerialisableTileBaseGround serialisableTileBaseGround = (SerialisableTileBaseGround)JsonUtility.FromJson(serialisableTileBackground.SerialisedData, type);
                tileBackgroundPlacer.PlaceGround(new OverworldDefaultGroundType(), new TileConnectionScoreInfo(serialisableTileBaseGround.TileConnectionScore));
            }
            else if (type.Equals(typeof(SerialisableTileBaseWater)))
            {
                tileBackgroundPlacer.PlaceCoveringBaseWater();
                //tileBackgroundPlacer.PlaceBackground<OverworldTileBaseWater>();
            }
            else
            {
                Logger.Error($"Unknown TileBackgroundType {serialisableTileBackground.BackgroundType}");
            }
        }
    }
    private void AddBackgroundSprites(SerialisableTile serialisableTile, InGameMazeTile tile)
    {
        InGameMazeTileBackgroundPlacer tileBackgroundPlacer = new InGameMazeTileBackgroundPlacer(tile);

        foreach (SerialisableTileBackground serialisableTileBackground in serialisableTile.TileBackgrounds)
        {
            Type type = Type.GetType(serialisableTileBackground.BackgroundType);

            if (type.Equals(typeof(SerialisableTilePathBackground)))
            {
                SerialisableTilePathBackground serialisableTilePathBackground = (SerialisableTilePathBackground)JsonUtility.FromJson(serialisableTileBackground.SerialisedData, type);
                tileBackgroundPlacer.PlacePath(new MazeLevelDefaultPathType(), new TileConnectionScoreInfo(serialisableTilePathBackground.TileConnectionScore));
            }
            else if (type.Equals(typeof(SerialisableTileBaseGround)))
            {
                SerialisableTileBaseGround serialisableTileBaseGround = (SerialisableTileBaseGround)JsonUtility.FromJson(serialisableTileBackground.SerialisedData, type);
                tileBackgroundPlacer.PlaceGround(new MazeLevelDefaultGroundType(), new TileConnectionScoreInfo(serialisableTileBaseGround.TileConnectionScore));
            }
            else if (type.Equals(typeof(SerialisableTileBaseWater)))
            {
                tileBackgroundPlacer.PlaceBackground <MazeTileBaseWater>();
            }
            else
            {
                Logger.Error($"Unknown TileBackgroundId {serialisableTileBackground.TileBackgroundId}");
            }
        }
    }
    private void AddTileAreas(SerialisableTile serialisableTile, MazeTile tile)
    {
        for (int i = 0; i < serialisableTile.TileAreaIds?.Count; i++)
        {
            string tileAreaId = serialisableTile.TileAreaIds[i];

            if (TileAreas.TryGetValue(tileAreaId, out TileArea tileArea))
            {
                tile.AddTileArea(tileArea);
            }
        }
    }
Exemple #4
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    public OverworldData(EditorOverworld overworld)
    {
        for (int i = 0; i < overworld.Tiles.Count; i++)
        {
            SerialisableTile tile = new SerialisableTile(overworld.Tiles[i]);
            Tiles.Add(tile);
        }

        foreach (KeyValuePair <string, TileArea> item in overworld.TileAreas)
        {
            SerialisableTileArea tileArea = new SerialisableTileArea(item.Value);
            TileAreas.Add(tileArea);
        }
    }
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    public MazeLevelData(EditorMazeLevel level)
    {
        for (int i = 0; i < level.Tiles.Count; i++)
        {
            SerialisableTile tile = new SerialisableTile(level.Tiles[i]);
            Tiles.Add(tile);
        }

        foreach (KeyValuePair <string, TileArea> item in level.TileAreas)
        {
            SerialisableTileArea tileArea = new SerialisableTileArea(item.Value);
            TileAreas.Add(tileArea);
        }
    }
    private void AddCornerFillers(SerialisableTile serialisableTile, InGameMazeTile tile)
    {
        InGameMazeTileBackgroundPlacer tileBackgroundPlacer = new InGameMazeTileBackgroundPlacer(tile);   // corner filler is also an IBackground

        foreach (SerialisableTileCornerFiller serialisableTileCornerFiller in serialisableTile.TileCornerFillers)
        {
            if (Enum.TryParse(serialisableTileCornerFiller.TileCorner, out TileCorner tileCorner))
            {
                tileBackgroundPlacer.PlaceCornerFiler(tileCorner);
            }
            else
            {
                Logger.Error($"Could not parse the TileCorner value{serialisableTileCornerFiller.TileCorner}");
            }
        }
    }
    private ITileMainMaterial AddMainMaterial(SerialisableTile serialisableTile)
    {
        SerialisableTileMainMaterial serialisableMainMaterial = serialisableTile.MainMaterial;

        if (serialisableMainMaterial.MainMaterialType == "GroundMainMaterial")
        {
            return(new GroundMainMaterial());
        }
        else if (serialisableMainMaterial.MainMaterialType == "WaterMainMaterial")
        {
            return(new WaterMainMaterial());
        }
        else
        {
            Logger.Error($"Unknown SerialisableTileMainMaterial {serialisableMainMaterial.MainMaterialType}");
            return(null);
        }
    }
Exemple #8
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    public void BuildTiles(OverworldData overworldData)
    {
        Dictionary <InGameOverworldTile, List <SerialisableGridLocation> > TileTransformationGridLocationByTile = new Dictionary <InGameOverworldTile, List <SerialisableGridLocation> >();

        for (int i = 0; i < overworldData.Tiles.Count; i++)
        {
            SerialisableTile serialisableTile = overworldData.Tiles[i];
            GameObject       tileGO           = GameObject.Instantiate(OverworldGameplayManager.Instance.InGameTilePrefab, _overworldContainer.transform);

            InGameOverworldTile tile = tileGO.GetComponent <InGameOverworldTile>();

            tile.SetGridLocation(serialisableTile.GridLocation.X, serialisableTile.GridLocation.Y);
            tile.SetId(serialisableTile.Id);

            tileGO.name = "Tile" + tile.GridLocation.X + ", " + tile.GridLocation.Y;
            tileGO.transform.position = GridLocation.GridToVector(tile.GridLocation);

            Tiles.Add(tile);

            AddBackgroundSprites(serialisableTile, tile);
            AddTileAttributes(serialisableTile, tile);
            AddCornerFillers(serialisableTile, tile);

            TilesByLocation.Add(tile.GridLocation, tile);

            GridLocation furthestBounds = LevelBounds;
            if (tile.GridLocation.X > furthestBounds.X)
            {
                _levelBounds.X = tile.GridLocation.X;
            }
            if (tile.GridLocation.Y > furthestBounds.Y)
            {
                _levelBounds.Y = tile.GridLocation.Y;
            }

            TileTransformationGridLocationByTile.Add(tile, serialisableTile.TilesToTransform);
        }

        for (int k = 0; k < Tiles.Count; k++)
        {
            InGameOverworldTile tile = Tiles[k] as InGameOverworldTile;
            tile.AddNeighbours(this);
        }
    }
    private GridLocation GetMazeLevelBounds(MazeLevelData mazeLevelData)
    {
        GridLocation furthestBounds = new GridLocation(0, 0);

        for (int i = 0; i < mazeLevelData.Tiles.Count; i++)
        {
            SerialisableTile tile = mazeLevelData.Tiles[i];
            if (tile.GridLocation.X > furthestBounds.X)
            {
                furthestBounds.X = tile.GridLocation.X;
            }
            if (tile.GridLocation.Y > furthestBounds.Y)
            {
                furthestBounds.Y = tile.GridLocation.Y;
            }
        }

        return(furthestBounds);
    }
    public void BuildTiles(OverworldData overworldData)
    {
        for (int i = 0; i < overworldData.Tiles.Count; i++)
        {
            SerialisableTile serialisableTile = overworldData.Tiles[i];
            GameObject       tileGO           = GameObject.Instantiate(OverworldGameplayManager.Instance.EditorTilePrefab, _overworldContainer.transform);

            EditorOverworldTile tile = tileGO.GetComponent <EditorOverworldTile>();
            tile.SetGridLocation(serialisableTile.GridLocation.X, serialisableTile.GridLocation.Y);
            tile.SetId(serialisableTile.Id);

            tileGO.name = "Tile" + tile.GridLocation.X + ", " + tile.GridLocation.Y;
            tileGO.transform.position = GridLocation.GridToVector(tile.GridLocation);

            Tiles.Add(tile);

            AddTileAttributes(serialisableTile, tile);
            AddBackgroundSprites(serialisableTile, tile);
            AddCornerFillers(serialisableTile, tile);

            ITileMainMaterial mainMaterial = AddMainMaterial(serialisableTile);
            tile.SetMainMaterial(mainMaterial);

            TilesByLocation.Add(tile.GridLocation, tile);

            GridLocation furthestBounds = LevelBounds;
            if (tile.GridLocation.X > furthestBounds.X)
            {
                _levelBounds.X = tile.GridLocation.X;
            }
            if (tile.GridLocation.Y > furthestBounds.Y)
            {
                _levelBounds.Y = tile.GridLocation.Y;
            }
        }

        for (int k = 0; k < Tiles.Count; k++)
        {
            EditorOverworldTile tile = Tiles[k] as EditorOverworldTile;
            tile.AddNeighbours(this);
        }
    }
    public void AddTileAttributes(SerialisableTile serialisableTile, EditorOverworldTile tile)
    {
        EditorOverworldTileAttributePlacer tileAttributePlacer = new EditorOverworldTileAttributePlacer(tile);

        foreach (SerialisableTileAttribute serialisableTileAttribute in serialisableTile.TileAttributes)
        {
            Type type = Type.GetType(serialisableTileAttribute.AttributeType);

            //if (tileAttributeId == SerialisableTileAttribute.ObstacleAttributeCode)
            //{
            //    tileAttributePlacer.PlaceTileObstacle(ObstacleType.Bush, new TileConnectionScoreInfo(serialisableTileAttribute.ObstacleConnectionScore, serialisableTileAttribute.SpriteNumber)); //TODO, find a way to use polymorphism so we can cast as SerialisableTileObstacleAttribute instead of a general
            //}
            //else if (tileAttributeId == SerialisableTileAttribute.PlayerExitCode)
            //{
            //    tileAttributePlacer.PlacePlayerExit(ObstacleType.Bush, new TileConnectionScoreInfo(serialisableTileAttribute.ObstacleConnectionScore, serialisableTileAttribute.SpriteNumber));
            //}
            if (type.Equals(typeof(SerialisablePlayerSpawnpointAttribute)))
            {
                tileAttributePlacer.PlacePlayerSpawnpoint();
            }
            else if (type.Equals(typeof(SerialisableMazeLevelEntryAttribute)))
            {
                SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = (SerialisableMazeLevelEntryAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                MazeLevelEntry mazeLevelEntry = tileAttributePlacer.PlaceMazeLevelEntry(serialisableMazeLevelEntryAttribute.MazeLevelName);
                MazeEntries.Add(mazeLevelEntry);
            }
            //else if (tileAttributeId == SerialisableTileAttribute.PlayerOnlyAttributeCode)
            //{
            //    tileAttributePlacer.PlacePlayerOnlyAttribute(PlayerOnlyType.Bush);
            //}
            //else if (tileAttributeId == SerialisableTileAttribute.EnemySpawnpointCode)
            //{
            //    tileAttributePlacer.PlaceEnemySpawnpoint();
            //}
            else
            {
                Logger.Error($"Unknown tile attribute of the type {type}");
            }
        }
    }
Exemple #12
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    private void AddTileAttributes(SerialisableTile serialisableTile, InGameOverworldTile tile)
    {
        InGameOverworldTileAttributePlacer tileAttributePlacer = new InGameOverworldTileAttributePlacer(tile);

        foreach (SerialisableTileAttribute serialisableTileAttribute in serialisableTile.TileAttributes)
        {
            Type type = Type.GetType(serialisableTileAttribute.AttributeType);

            if (type.Equals(typeof(SerialisableMazeLevelEntryAttribute)))
            {
                SerialisableMazeLevelEntryAttribute serialisableMazeLevelEntryAttribute = (SerialisableMazeLevelEntryAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                MazeLevelEntry mazeLevelEntry = tileAttributePlacer.PlaceMazeLevelEntry(serialisableMazeLevelEntryAttribute.MazeLevelName);
                MazeEntries.Add(mazeLevelEntry);
            }
            else if (type.Equals(typeof(SerialisablePlayerSpawnpointAttribute)))
            {
                tileAttributePlacer.PlacePlayerSpawnpoint();
            }
            else
            {
                Logger.Error($"Unknown tile attribute of type {type}");
            }
        }
    }
    public override void BuildTiles(MazeLevelData mazeLevelData)
    {
        Dictionary <InGameMazeTile, List <SerialisableGridLocation> > TileTransformationGridLocationByTile = new Dictionary <InGameMazeTile, List <SerialisableGridLocation> >();

        for (int i = 0; i < mazeLevelData.Tiles.Count; i++)
        {
            SerialisableTile serialisableTile = mazeLevelData.Tiles[i];
            GameObject       tileGO           = GameObject.Instantiate(MazeLevelGameplayManager.Instance.InGameTilePrefab, _mazeContainer.transform);

            InGameMazeTile tile = tileGO.GetComponent <InGameMazeTile>();

            tile.SetGridLocation(serialisableTile.GridLocation.X, serialisableTile.GridLocation.Y);
            tile.SetId(serialisableTile.Id);

            tileGO.name = "Tile" + tile.GridLocation.X + ", " + tile.GridLocation.Y;
            tileGO.transform.position = GridLocation.GridToVector(tile.GridLocation);

            Tiles.Add(tile);

            AddBackgroundSprites(serialisableTile, tile);
            AddTileAttributes(serialisableTile, tile);
            AddCornerFillers(serialisableTile, tile);
            AddTileAreas(serialisableTile, tile);

            TilesByLocation.Add(tile.GridLocation, tile);

            GridLocation furthestBounds = LevelBounds;
            if (tile.GridLocation.X > furthestBounds.X)
            {
                _levelBounds.X = tile.GridLocation.X;
            }
            if (tile.GridLocation.Y > furthestBounds.Y)
            {
                _levelBounds.Y = tile.GridLocation.Y;
            }

            TileTransformationGridLocationByTile.Add(tile, serialisableTile.TilesToTransform);
        }

        foreach (KeyValuePair <InGameMazeTile, List <SerialisableGridLocation> > item in TileTransformationGridLocationByTile)
        {
            List <InGameMazeTile> tilesToTransform = new List <InGameMazeTile>();

            for (int i = 0; i < item.Value.Count; i++)
            {
                for (int j = 0; j < Tiles.Count; j++)
                {
                    InGameMazeTile tile = Tiles[j] as InGameMazeTile;
                    if (item.Value[i].X == tile.GridLocation.X && item.Value[i].Y == tile.GridLocation.Y)
                    {
                        tilesToTransform.Add(tile);
                        break;
                    }
                }
            }

            item.Key.AddTilesToTransform(tilesToTransform);
        }

        for (int k = 0; k < Tiles.Count; k++)
        {
            InGameMazeTile tile = Tiles[k] as InGameMazeTile;
            tile.AddNeighbours(this);
        }

        ConnectBridgeEdgesToTheirBridgePieces();
    }
    private void AddTileAttributes(SerialisableTile serialisableTile, InGameMazeTile tile)
    {
        InGameMazeTileAttributePlacer tileAttributePlacer = new InGameMazeTileAttributePlacer(tile);

        foreach (SerialisableTileAttribute serialisableTileAttribute in serialisableTile.TileAttributes)
        {
            Type type = Type.GetType(serialisableTileAttribute.AttributeType);

            if (type.Equals(typeof(SerialisableTileObstacleAttribute)))
            {
                SerialisableTileObstacleAttribute serialisableTileObstacleAttribute = (SerialisableTileObstacleAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                tileAttributePlacer.PlaceTileObstacle(ObstacleType.Bush, new TileConnectionScoreInfo(serialisableTileObstacleAttribute.ConnectionScore, serialisableTileObstacleAttribute.SpriteNumber));
            }
            else if (type.Equals(typeof(SerialisablePlayerExitAttribute)))
            {
                SerialisablePlayerExitAttribute serialisablePlayerExitAttribute = (SerialisablePlayerExitAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                tileAttributePlacer.PlacePlayerExit(ObstacleType.Bush, new TileConnectionScoreInfo(serialisablePlayerExitAttribute.ConnectionScore, serialisablePlayerExitAttribute.SpriteNumber));
            }
            else if (type.Equals(typeof(SerialisablePlayerSpawnpointAttribute)))
            {
                tileAttributePlacer.PlacePlayerSpawnpoint();
            }
            else if (type.Equals(typeof(SerialisablePlayerOnlyAttribute)))
            {
                tileAttributePlacer.PlacePlayerOnlyAttribute(PlayerOnlyType.Bush);
            }
            else if (type.Equals(typeof(SerialisableEnemySpawnpointAttribute)))
            {
                SerialisableEnemySpawnpointAttribute serialisableEnemySpawnpointAttribute = (SerialisableEnemySpawnpointAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                tileAttributePlacer.PlaceEnemySpawnpoint(serialisableEnemySpawnpointAttribute.TileAreaIds, TileAreas);
            }
            else if (type.Equals(typeof(SerialisableBridgePieceAttribute)))
            {
                SerialisableBridgePieceAttribute serialisableBridgePieceAttribute = (SerialisableBridgePieceAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);

                if (Enum.TryParse(serialisableBridgePieceAttribute.BridgePieceDirection, out BridgePieceDirection bridgePieceDirection))
                {
                    tileAttributePlacer.PlaceBridgePiece(BridgeType.Wooden, bridgePieceDirection);
                }
                else
                {
                    Logger.Error($"Could not parse the BridgePieceDirection value{serialisableBridgePieceAttribute.BridgePieceDirection}");
                }
            }
            else if (type.Equals(typeof(SerialisableBridgeEdgeAttribute)))
            {
                SerialisableBridgeEdgeAttribute serialisableBridgeEdgeAttribute = (SerialisableBridgeEdgeAttribute)JsonUtility.FromJson(serialisableTileAttribute.SerialisedData, type);
                if (Enum.TryParse(serialisableBridgeEdgeAttribute.BridgeEdgeSide, out Direction bridgeEdgeSide))
                {
                    tileAttributePlacer.PlaceBridgeEdge(BridgeType.Wooden, bridgeEdgeSide);
                }
                else
                {
                    Logger.Error($"Could not parse the BridgeEdgeSide value{serialisableBridgeEdgeAttribute.BridgeEdgeSide}");
                }
            }
            else if (type.Equals(typeof(SerialisableMusicInstrumentCaseAttribute)))
            {
                tileAttributePlacer.PlaceMusicInstrumentCase();
            }
            else
            {
                Logger.Error($"Unknown tile attribute of type {type}");
            }
        }
    }
    public void GenerateTiles()
    {
        if (_gridWidth < 3)
        {
            Logger.Warning(Logger.Level, "Cannot generate a tile grid with a width of {0}. The minimum generatable grid width is 3", _gridWidth);
            return;
        }

        if (_gridWidth > 25)
        {
            Logger.Warning(Logger.Level, "Cannot generate a tile grid with a width of {0}. The maximum generatable grid width is 20", _gridWidth);
            return;
        }

        if (_gridHeight < 3)
        {
            Logger.Warning(Logger.Level, "Cannot generate a tile grid with a height of {0}. The minimum generatable grid height is 3", _gridHeight);
            return;
        }

        if (_gridHeight > 25)
        {
            Logger.Warning(Logger.Level, "Cannot generate a tile grid with a height of {0}. The maximum generatable grid height is 20", _gridHeight);
            return;
        }

        Logger.Log("Generate tile grid with a width of {0} and a height of {1}", _gridWidth, _gridHeight);

        // remove everything from the currently loaded level
        OverworldGameplayManager.Instance.UnloadOverworld();

        // Create a new level from scratch with a obstacle ring at the edges
        List <SerialisableTile> tiles = new List <SerialisableTile>();

        for (int i = 0; i < _gridWidth; i++)
        {
            for (int j = 0; j < _gridHeight; j++)
            {
                string tileId = Guid.NewGuid().ToString();

                GridLocation gridLocation = new GridLocation(i, j);
                SerialisableTileMainMaterial mainMaterial = new SerialisableTileMainMaterial("GroundMainMaterial", new SerialisableLandMaterial());

                List <SerialisableTileAttribute>    tileAttributes    = new List <SerialisableTileAttribute>();
                List <SerialisableTileBackground>   tileBackgrounds   = new List <SerialisableTileBackground>();
                List <SerialisableTileCornerFiller> tileCornerFillers = new List <SerialisableTileCornerFiller>();

                SerialisableTileBaseGround baseBackground = TryAddBaseBackgroundForNewOverworld(tileBackgrounds, tileAttributes);

                if (baseBackground != null)
                {
                    tileBackgrounds.Add(new SerialisableTileBackground(baseBackground.GetType().ToString(), baseBackground));
                }

                SerialisableTile tile = new SerialisableTile(tileId, mainMaterial, tileAttributes, tileBackgrounds, tileCornerFillers, gridLocation.X, gridLocation.Y);
                tiles.Add(tile);
            }
        }

        OverworldData newOverworldData = new OverworldData();

        newOverworldData.Tiles = tiles;

        OverworldLoader.LoadOverworldForEditor(newOverworldData);
    }
    public override void BuildTiles(MazeLevelData mazeLevelData)
    {
        Dictionary <SerialisableGridLocation, List <EditorMazeTile> > TileTransformationTriggererByGridLocation = new Dictionary <SerialisableGridLocation, List <EditorMazeTile> >();

        for (int i = 0; i < mazeLevelData.Tiles.Count; i++)
        {
            SerialisableTile serialisableTile = mazeLevelData.Tiles[i];
            GameObject       tileGO           = GameObject.Instantiate(MazeLevelGameplayManager.Instance.EditorTilePrefab, _mazeContainer.transform);

            EditorMazeTile tile = tileGO.GetComponent <EditorMazeTile>();
            tile.SetGridLocation(serialisableTile.GridLocation.X, serialisableTile.GridLocation.Y);
            tile.SetId(serialisableTile.Id);


            tileGO.name = "Tile" + tile.GridLocation.X + ", " + tile.GridLocation.Y;
            tileGO.transform.position = GridLocation.GridToVector(tile.GridLocation);

            Tiles.Add(tile);

            AddTileAttributes(serialisableTile, tile);
            AddBackgroundSprites(serialisableTile, tile);
            AddCornerFillers(serialisableTile, tile);
            AddTileAreas(serialisableTile, tile);

            TilesByLocation.Add(tile.GridLocation, tile);

            ITileMainMaterial mainMaterial = AddMainMaterial(serialisableTile);
            tile.SetMainMaterial(mainMaterial);

            GridLocation furthestBounds = LevelBounds;
            if (tile.GridLocation.X > furthestBounds.X)
            {
                _levelBounds.X = tile.GridLocation.X;
            }
            if (tile.GridLocation.Y > furthestBounds.Y)
            {
                _levelBounds.Y = tile.GridLocation.Y;
            }

            if (serialisableTile.TilesToTransform != null)
            {
                for (int j = 0; j < serialisableTile.TilesToTransform.Count; j++)
                {
                    if (TileTransformationTriggererByGridLocation.ContainsKey(serialisableTile.TilesToTransform[j]))
                    {
                        List <EditorMazeTile> transformationTriggerers = TileTransformationTriggererByGridLocation[serialisableTile.TilesToTransform[j]];
                        transformationTriggerers.Add(tile);
                    }
                    else
                    {
                        List <EditorMazeTile> transformationTriggerers = new List <EditorMazeTile>();
                        transformationTriggerers.Add(tile);
                        TileTransformationTriggererByGridLocation.Add(serialisableTile.TilesToTransform[j], transformationTriggerers);
                    }
                }
            }
        }

        foreach (KeyValuePair <SerialisableGridLocation, List <EditorMazeTile> > item in TileTransformationTriggererByGridLocation)
        {
            for (int i = 0; i < Tiles.Count; i++)
            {
                EditorMazeTile tile = Tiles[i] as EditorMazeTile;
                if (item.Key.X == tile.GridLocation.X && item.Key.Y == tile.GridLocation.Y)
                {
                    tile.BeautificationTriggerers = item.Value;
                }
            }
        }

        for (int k = 0; k < Tiles.Count; k++)
        {
            EditorMazeTile tile = Tiles[k] as EditorMazeTile;
            tile.AddNeighbours(this);
        }

        ConnectBridgeEdgesToTheirBridgePieces();
    }