//Functions
    /*************************************************************************************************/
    public static void SaveGame()
    {
        if (!inited)
        {
            Init();
        }

        BinaryFormatter bf = new BinaryFormatter();

        if (!File.Exists(GetPath()))
        {
            File.Create(GetPath());
        }
        FileStream fileStream = File.Open(GetPath(), FileMode.Open);

        Stats data = new Stats();

        data.maxAsteroidDistance = savedMaxAsteroidDistance;
        data.secondsPerJump      = savedSecondsPerJump;
        data.playerSpeed         = playerSpeed;
        data.maxHunger           = maxHunger;
        data.hungerLowModifier   = hungerLowModifier;
        data.scrap = scrap;
        data.gravityFragmentCount = gravityFragmentCount;
        data.obtainedFragment1    = obtainedFragment[0];
        data.obtainedFragment2    = obtainedFragment[1];
        data.obtainedFragment3    = obtainedFragment[2];
        data.tutorialCompleted    = tutorialCompleted;

        data.playerPos = SerialVec3.convTo(player.transform.localPosition);

        bf.Serialize(fileStream, data);
        fileStream.Close();
    }
Exemple #2
0
 public static Vector3 convFrom(SerialVec3 that)
 {
     return(new Vector3(that.x, that.y, that.z));
 }