void Awake() { self = this; try { notePrefab = Instantiate(Resources.Load(bgm.clip.name)) as GameObject; noteMax = notePrefab.transform.childCount; serial = new SerialLib.UnitySerial("/dev/cu.usbmodem1411", 9600, 256); serial.ThreadStart(); } catch { Debug.LogError("error" + "Resourcesに音楽の名前と同名のプレハブを作ってください(日本語NG)"); UnityEditor.EditorApplication.isPlaying = false; return; } }
void Start() { serial = new SerialLib.UnitySerial("/dev/cu.usbmodem1421", 9600, 256); serial.ThreadStart(); }
void Start() { serial = new SerialLib.UnitySerial("COM4", 115200, 256); serial.ThreadStart(); animator = GetComponent <Animator> (); }