public bool Initialize(string port_progbox, string port_charger)
        {
            bool result = true;

            if (!m_initialized)
            {
                ProgboxIf = new SerialInterface(port_progbox, globals.baud, Parity.None, 8);
                ChargerIf = new SerialInterface(port_charger, globals.baud, Parity.None, 8);
                Progbox   = new Target();
                Charger   = new Target();
                ProgboxIf.RegisterListener(this);
                ChargerIf.RegisterListener(this);


                if (!ProgboxIf.Open() || !ChargerIf.Open())
                {
                    result = false;
                    ProgboxIf.Close();
                    ChargerIf.Close();
                    ProgboxIf.Dispose();
                    ChargerIf.Dispose();
                }
                else
                {
                    m_initialized = true;
                }
            }
            return(result);
        }
Exemple #2
0
 public override void CloseConnection()
 {
     try
     {
         SerialInterface.Close();
         PortClosed(Portname, SerialInterface.BaudRate);
     }
     catch (Exception)
     {
         ClosePortFailed(this, new EventArgs());
     }
 }
Exemple #3
0
        //functions
        //--------------------------------
        public bool Connect(SerialDevice device, int BaudRate)
        {
            try
            {
                if (IsApiBusy)
                {
                    throw new InvalidOperationException("Failed to connect : API not ready.");
                }

                serialInterface.OpenDevice(device, BaudRate);

                switch (API_AttemptAPIHandshake())
                {
                case -1:
                default:
                    serialInterface.Close();
                    return(false);

                case 0:
                    _throwWarning(this, $"{Environment.NewLine}Controller did not respond correctly to the handshake. Keeping connection open...{Environment.NewLine}");
                    goto case 1;

                case 1:
                    //handshake was successful
                    serialInterface.OnDataToRead  += Serial_DataToRead;
                    serialInterface.OnErrorRaised += Serial_ErrorRaised;
                    break;
                }
            }
            catch (Exception e)
            {
                _throwException(e);
                return(false);
            }
            return(true);
        }