public void OnPlay() { sequnncerBase.Play(); playingText.text = "Playing: " + sequnncerBase.IsPlaying; }
public void OnPlay() { seek.interactable = false; sequencerBase.Play(seek.value); playingText.text = "Playing: " + sequencerBase.IsPlaying; }
public void OnPlay() { sequnncerBase.Play(); playingText.text = "Playing: " + sequnncerBase.IsPlaying; }
public void OnPlay() { seek.interactable = false; sequencerBase.Play(seek.value); playingText.text = "Playing: " + sequencerBase.IsPlaying; }