// ================================================================ // public void BeginVisualization() { m_musicManager = GameObject.Find("MusicManager").GetComponent <MusicManager>(); m_scoringManager = GameObject.Find("ScoringManager").GetComponent <ScoringManager>(); m_seekerBack.SetSequence(m_musicManager.currentSongInfo.onBeatActionSequence); m_seekerFront.SetSequence(m_musicManager.currentSongInfo.onBeatActionSequence); m_seekerBack.Seek(markerLeaveOffset); m_seekerFront.Seek(markerEnterOffset); }
/// <summary> /// 开发版的界面初始化 /// </summary> public void BeginVisualization() { m_musicManager = GameObject.Find("MusicManager").GetComponent <MusicManager>(); m_actionInfoRegionSeeker.SetSequence(m_musicManager.currentSongInfo.onBeatActionRegionSequence); m_actionInfoRegionSeeker.Seek(0); }