Exemple #1
0
        private void SurrogateRead(StreamingContext context)
        {
            SelectedTimingProvider = _selectedTimingProviderSurrogate.CreateSelectedTimingProvider();
            Media = new MediaCollection(_mediaSurrogates.Select(x => x.CreateMedia()));

            // Rehydrate the local module data store.
            LocalDataSet            = new ModuleLocalDataSet();
            LocalDataSet.DataModels = _dataModels;

            // Rehydrate the modules.
            var elementNodes = VixenSystem.Nodes.Distinct().ToDictionary(x => x.Id);

            IEffectNode[] effectNodes = _effectNodeSurrogates.Select(x => x.CreateEffectNode(elementNodes)).ToArray();
            // weed out effects without nodes..
            effectNodes = effectNodes.Where(x => x.Effect.TargetNodes.Count() != 0).ToArray();

            ISequenceFilterNode[] sequenceFilterNodes = _filterNodeSurrogates.Select(x => x.CreateFilterNode()).ToArray();

            // Connect them to their respective data from the data store.
            // This was previously being done by adding the data to the sequence after loading the data.
            foreach (var effectNode in effectNodes)
            {
                LocalDataSet.AssignModuleInstanceData(effectNode.Effect);
            }
            foreach (var sequenceFilterNode in sequenceFilterNodes)
            {
                LocalDataSet.AssignModuleInstanceData(sequenceFilterNode.Filter);
            }

            // Get the modules back into their collections.
            _InitDataStreams();
            EffectData.AddData(effectNodes);
            SequenceFilterData.AddData(sequenceFilterNodes);
        }
Exemple #2
0
        private void SurrogateWrite(StreamingContext context)
        {
            // while saving module instance data, load the instance IDs of the modules in the sequence into a set. Then, when saving the
            // data set for all the modules, we can check if the module data is actually *being used* by anything; if not, we can remove it.
            HashSet <Guid> activeInstances = new HashSet <Guid>();

            _selectedTimingProviderSurrogate = new SelectedTimingProviderSurrogate(SelectedTimingProvider);
            if (Media != null)
            {
                _mediaSurrogates = Media.Select(x => new MediaSurrogate(x)).ToArray();
                Media.ForEach(x => activeInstances.Add(x.InstanceId));
            }
            if (EffectData != null)
            {
                _effectNodeSurrogates = EffectData.Select(x => new EffectNodeSurrogate((IEffectNode)x)).ToArray();
                foreach (IDataNode dataNode in EffectData)
                {
                    activeInstances.Add(((IEffectNode)dataNode).Effect.InstanceId);
                }
            }
            if (LocalDataSet != null)
            {
                _dataModels = LocalDataSet.DataModels.Where(x => activeInstances.Contains(x.ModuleInstanceId)).ToArray();
            }
            if (SequenceFilterData != null)
            {
                _filterNodeSurrogates = SequenceFilterData.Select(x => new FilterNodeSurrogate((ISequenceFilterNode)x)).ToArray();
            }
        }
        void SurrogateRead(StreamingContext context)
        {
            SelectedTimingProvider = _selectedTimingProviderSurrogate.CreateSelectedTimingProvider();
            Media = new MediaCollection(_mediaSurrogates.Select(x => x.CreateMedia()));

            // Rehydrate the local module data store.
            LocalDataSet            = new ModuleLocalDataSet();
            LocalDataSet.DataModels = _dataModels;

            // Rehydrate the modules.
            IEffectNode[]         effectNodes         = _effectNodeSurrogates.Select(x => x.CreateEffectNode()).ToArray();
            ISequenceFilterNode[] sequenceFilterNodes = _filterNodeSurrogates.Select(x => x.CreateFilterNode()).ToArray();

            // Connect them to their respective data from the data store.
            // This was previously being done by adding the data to the sequence after loading the data.
            foreach (var effectNode in effectNodes)
            {
                LocalDataSet.AssignModuleInstanceData(effectNode.Effect);
            }
            foreach (var sequenceFilterNode in sequenceFilterNodes)
            {
                LocalDataSet.AssignModuleInstanceData(sequenceFilterNode.Filter);
            }

            // Get the modules back into their collections.
            _InitDataStreams();
            EffectData.AddData(effectNodes);
            SequenceFilterData.AddData(sequenceFilterNodes);
        }