void CreateRow()
    {
        //Debug.Log ("Create the text for this page");
        SentenceRow sentenceRowClone = Instantiate(sentenceRowPrefab, sentenceRowPrefab.transform.parent);

        sentenceRowClone.gameObject.SetActive(true);
        rows.Add(sentenceRowClone);
    }
    public void AddText(WordGroupObject wordGroup)
    {
        //Debug.Log ("78THOUSAND");

        string[] words = wordGroup.text.Split(' ');
        narrator = words [0];
        for (int i = 0; i < words.Length; i++)
        {
            string word = words [i];

            SentenceRow currentRow = rows [rowIndex];
            WordText    newText    = currentRow.AddText(word);
            newText.text.color = NormalColor;
            //wordClone.GetComponent<Button> ().color.normalColor = Color.cyan;

            //To enforce the layout to rebuild, which makes the horizontal layoutgroup resize
            LayoutRebuilder.ForceRebuildLayoutImmediate(rt);

            float myWidth = rt.rect.width - layoutGroup.padding.horizontal;
            //We add a text, check if the width is fitting.

            if (currentRow.rt.rect.width + newText.rt.rect.width >= myWidth)
            {
                CreateRow();
                currentRow.PopText();
                rowIndex++;
                //Safety check in case of really long words
                if (newText.rt.rect.width < myWidth)
                {
                    //go a word back
                    i -= 1;
                }
                else
                {
                    Debug.LogWarningFormat("The word {0} does not fit in the SentenceRowContainer! It will be skipped.", word);
                }
            }
            else
            {
                //We set the wordGroup of each textfield so we can highlight them alltogether

                newText.wordGroup = wordGroup;
                texts.Add(newText);
            }
        }
    }