/// <summary> /// 处理发送之后的事件 /// </summary> /// <param name="e"></param> private void ProcessSentHandler(SocketAsyncEventArgs e) { try { tokenPool.Push(e); isConnected = (e.SocketError == SocketError.Success); SentCallback?.Invoke(e.UserToken as SocketToken, e.BytesTransferred); } catch (Exception ex) { throw ex; } }
/// <summary> /// 处理发送的数据 /// </summary> /// <param name="e"></param> private void ProcessSent(SocketAsyncEventArgs e) { try { //用完的对象放回对象池 sendPool.Push(e); if (e.SocketError == SocketError.Success) { //事件回调传递 SentCallback?.Invoke(e.UserToken as SocketToken, e.BytesTransferred); } else { CloseClientSocket(e.UserToken as SocketToken); } } catch (Exception ex) { throw ex; } }