public override void SetUpActor() { if (SenseActorObjDic_ == null) { SenseActorObjDic_ = new Dictionary <SenseActorType, List <GameObject> >(); } else { SenseActorObjDic_.Clear(); } SenseActorObjDic_.Add(SenseActorType.SAT_Ambassdor, new List <GameObject>() { ambassador_.gameObject }); for (int i = 0; i < guards_.Length; ++i) { if (SenseActorObjDic_.ContainsKey(SenseActorType.SAT_Guard)) { SenseActorObjDic_[SenseActorType.SAT_Guard].Add(guards_[i].gameObject); } else { SenseActorObjDic_.Add(SenseActorType.SAT_Guard, new List <GameObject>() { guards_[i].gameObject }); } // guards_[i].SetTrigger("Move"); } // ambassador_.SetTrigger("Move"); }
public override void SetUpActor() { if (SenseActorObjDic_ == null) { SenseActorObjDic_ = new Dictionary <SenseActorType, List <GameObject> >(); } else { SenseActorObjDic_.Clear(); } SenseActorObjDic_.Add(SenseActorType.SAT_Axe, new List <GameObject>() { pAxe_.gameObject }); SenseActorObjDic_.Add(SenseActorType.SAT_Archor, new List <GameObject>() { pArchor_.gameObject }); SenseActorObjDic_.Add(SenseActorType.SAT_Mage, new List <GameObject>() { pMage_.gameObject }); SenseActorObjDic_.Add(SenseActorType.SAT_Sage, new List <GameObject>() { pSage_.gameObject }); SenseActorObjDic_.Add(SenseActorType.SAT_Girl, new List <GameObject>() { pGirl_.gameObject }); }
public override void SetUpActor() { if (SenseActorObjDic_ == null) { SenseActorObjDic_ = new Dictionary <SenseActorType, List <GameObject> >(); } else { SenseActorObjDic_.Clear(); } SenseActorObjDic_.Add(SenseActorType.SAT_VillageKing, new List <GameObject>() { cunzhang_.gameObject }); }
public override void SetUpActor() { if (SenseActorObjDic_ == null) { SenseActorObjDic_ = new Dictionary <SenseActorType, List <GameObject> >(); } else { SenseActorObjDic_.Clear(); } SenseActorObjDic_.Add(SenseActorType.SAT_King, new List <GameObject>() { king_.gameObject }); SenseActorObjDic_.Add(SenseActorType.SAT_Yingzi, new List <GameObject>() { yingzi_.gameObject }); }