private void Net_SendTileSquare(object sender, SendTileSquareEventArgs e) { if (this.isDisposed || !this.hooksEnabled || e.Handled) { return; } e.Handled = this.CircuitHandler.HandleSendTileSquare(e.Player, e.Location, e.Size); }
private static bool OnSendTileSquare(short size, int tilex, int tiley) { if (SendTileSquare == null) return false; var args = new SendTileSquareEventArgs { Size = size, TileX = tilex, TileY = tiley, }; SendTileSquare.Invoke(null, args); return args.Handled; }