GetDataFromServer() public méthode

public GetDataFromServer ( ) : IEnumerator
Résultat IEnumerator
    public void Awake()
    {
        //TODO: Make a loading scene to wait for data after we send data...

        finishText = GameObject.Find("Finished").GetComponent <Text> ();
        //crashText.text = "";

        sendData = this.GetComponent <SendData>();

        sensors = this.GetComponent <Sensors> ();

        initialPosition = transform.position;
        initialRotation = transform.rotation;

        rb = GetComponent <Rigidbody> ();
        rb.centerOfMass = centerOfMass;
        audioSource     = GetComponent <AudioSource> ();
        if (MoveCar.isControlledByAI)
        {
            //Change to IEnumerator
            StartCoroutine(sendData.GetDataFromServer());
        }
        StartAgain();
        //Start sending data only when acceleration is pressed for the first time
    }
    void StartAgain()
    {
        isFinished = false;

        audioSource.volume = 0f;

        Debug.Log("Started again");
        //Reset car position
        transform.position = initialPosition;
        transform.rotation = initialRotation;

        finishText.text   = "";
        begunAccelerating = false;

        isAccelerating = 0;
        if (crashed)
        {
            Debug.Log("We had crashed");
            sensors.ClearList();
        }
        if (shouldSendData)
        {
            Debug.Log("Sending data..");
            sendData.SendDataToServer();
            sensors.ClearList();
            shouldSendData = false;
            Debug.Log("Quit");
            Application.LoadLevel("Start");
        }
        else if (MoveCar.isControlledByAI)
        {
            //Debug.Log ("started coroutine for getting data");
            StartCoroutine(sendData.GetDataFromServer());
        }
    }
    public void Awake()
    {
        //TODO: Make a loading scene to wait for data after we send data...

        finishText = GameObject.Find ("Finished").GetComponent<Text> ();
        //crashText.text = "";

        sendData = this.GetComponent<SendData>();
        sensors = this.GetComponent<Sensors>();

        initialPosition = transform.position;
        initialRotation = transform.rotation;

        rb = GetComponent<Rigidbody> ();
        rb.centerOfMass = centerOfMass;
        audioSource = GetComponent<AudioSource> ();
        if (MoveCar.isControlledByAI) {
            //Change to IEnumerator
            StartCoroutine(sendData.GetDataFromServer());
        }
        StartAgain ();
        //Start sending data only when acceleration is pressed for the first time
    }