public CollisionManager() { _listPool = new ResourcePool<List<ICollidable>>(); _candidatePairs = new Dictionary<ICollidable, List<ICollidable>>(); _empty = new List<ICollidable>(); _sweep = new SelectiveSweep(); _sweep.Collision += CollisionHandler; }
public EntityCollisionManager() { _collidableMap = new Dictionary<Entity, ICollidable>(); _entityMap = new Dictionary<ICollidable, Entity>(); _listPool = new ResourcePool<List<Entity>>(); _candidatePairs = new Dictionary<Entity, List<Entity>>(); _empty = new List<Entity>(); _sweep = new SelectiveSweep(); _sweep.Collision += CollisionHandler; }