private void webBrowser_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
        {
            toggle = !toggle;
            if (toggle)
            {
                return;
            }
            if (e.KeyCode == Keys.ShiftKey)
            {
                switch (selectionState)
                {
                case SelectionState.IDLE:
                    selectionState = SelectionState.INPROGRESS;
                    break;

                case SelectionState.INPROGRESS:
                    selectionState = SelectionState.SELECTED;
                    analyzeElement(currentElement);
                    break;

                case SelectionState.SELECTED:
                    selectionState = SelectionState.INPROGRESS;
                    break;
                }
            }
            else
            {
                selectionState = SelectionState.IDLE;
            }
            statusStrip1.Items[1].Text = selectionState.ToString();
        }
        protected override void DoStateTransition(SelectionState state, bool instant)
        {
            base.DoStateTransition(state, instant);

            if (!(base.gameObject.activeInHierarchy))
            {
                return;
            }

            foreach (var info in betterTransitions)
            {
                if (state != SelectionState.Disabled && isOn)
                {
                    var tglTr = betterToggleTransitions.FirstOrDefault(
                        (o) => o.TransitionStates != null && info.TransitionStates != null &&
                        o.TransitionStates.Target == info.TransitionStates.Target &&
                        o.Mode == info.Mode);

                    if (tglTr != null)
                    {
                        continue;
                    }
                }

                info.SetState(state.ToString(), instant);
            }
        }
        protected override void DoStateTransition(SelectionState state, bool instant)
        {
            base.DoStateTransition(state, instant);

            if (!(base.gameObject.activeInHierarchy))
            {
                return;
            }

            foreach (var info in betterTransitions)
            {
                info.SetState(state.ToString(), instant);
            }
        }
Exemple #4
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        public void Draw(SpriteBatch spriteBatch, SpriteFont font)
        {
            const int leftPos  = 15;
            const int rightPos = 600;
            const int height   = 500;

            const int lifeOffset    = 20;
            const int staminaOffset = 40;

            const int offset = 20;

            Character[] lpCharacters = leftParty.characters;
            Character[] rpCharacters = rightParty.characters;

            for (int numberOfCharacter = 0; numberOfCharacter < lpCharacters.Length; numberOfCharacter++)
            {
                Character chr = lpCharacters[numberOfCharacter];

                if (chr == null)
                {
                    break;
                }

                Vector2 namePosition    = new Vector2(leftPos, (height / (lpCharacters.Length)) * numberOfCharacter + offset);
                Vector2 lifePosition    = new Vector2(leftPos, (height / (lpCharacters.Length)) * numberOfCharacter + lifeOffset + offset);
                Vector2 staminaPosition = new Vector2(leftPos, (height / (lpCharacters.Length)) * numberOfCharacter + staminaOffset + offset);
                if (chr == selectedUser)
                {
                    spriteBatch.DrawString(font, chr.name, namePosition, CHARACTER_SELECTED);
                }
                else
                {
                    spriteBatch.DrawString(font, chr.name, namePosition, CHARACTER_UNSELECTED);
                }
                spriteBatch.DrawString(font, String.Format("Life: {0}/{1}", chr.currentLife, chr.maxLife), lifePosition, Color.Red);
                spriteBatch.DrawString(font, String.Format("Stamina: {0}/{1}", chr.currentStamina, chr.maxStamina), staminaPosition, Color.Yellow);
            }

            for (int numberOfCharacter = 0; numberOfCharacter < rpCharacters.Length; numberOfCharacter++)
            {
                Character chr = rpCharacters[numberOfCharacter];

                if (chr == null)
                {
                    break;
                }

                Vector2 namePosition    = new Vector2(rightPos, (height / rpCharacters.Length + 1) * numberOfCharacter + offset);
                Vector2 lifePosition    = new Vector2(rightPos, (height / rpCharacters.Length + 1) * numberOfCharacter + lifeOffset + offset);
                Vector2 staminaPosition = new Vector2(rightPos, (height / rpCharacters.Length + 1) * numberOfCharacter + staminaOffset + offset);
                spriteBatch.DrawString(font, chr.name, namePosition, Color.White);
                spriteBatch.DrawString(font, String.Format("Life: {0}/{1}", chr.currentLife, chr.maxLife), lifePosition, Color.Red);
                spriteBatch.DrawString(font, String.Format("Stamina: {0}/{1}", chr.currentStamina, chr.maxStamina), staminaPosition, Color.Yellow);
            }

            // Debug Draw
            Vector2 DebugPos  = new Vector2(340, 300);
            Vector2 DebugPos2 = new Vector2(340, 320);

            spriteBatch.DrawString(font, selectState.ToString(), DebugPos, Color.AliceBlue);
            for (int skillNum = 0; skillNum < skills.Length; skillNum++)
            {
                if (skills[skillNum] == null)
                {
                    break;
                }

                spriteBatch.DrawString(font, skills[skillNum].name, new Vector2(DebugPos2.X, DebugPos2.Y + (20 * (skillNum + 1))), Color.AliceBlue);
            }
        }   // Draw