protected override void SetupSelectionTracker() { SelectionSettings settings = new SelectionSettings(); settings.shouldDrawArea = false; SelectionTracker.GetInstance().SetSettings(settings); }
protected override void SetupSelectionTracker() { SelectionSettings settings = new SelectionSettings(); settings.selectionMask = new List <System.Type>() { typeof(Human) }; settings.shouldDrawArea = true; SelectionTracker.GetInstance().SetSettings(settings); }
public void SetSettings(SelectionSettings newSettings) => _settings = newSettings;
public static void Show(SelectionSettings settings) { SceneManager.LoadScene("Game"); _selectionSettings = settings; }