private void HandleOver()
 {
     m_SelectionRadial.Show();
     m_SelectionRadial.HandleDown();
     m_GazeOver = true;
     gameObject.GetComponent <Renderer>().material = m_OverMaterialReplay;
 }
Exemple #2
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    private void HandleOver()
    {
        if (!isSelected)
        {
            m_SelectionRadial.Show();
            m_SelectionRadial.HandleDown();
            m_GazeOver = true;

            gameObject.GetComponent <Renderer>().material = m_LevelBtn_Sel;
        }
    }
Exemple #3
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    public void OnPointerEnter(PointerEventData eventData)
    {
        Debug.Log("OnPointerEnter:");
        //记录位置
        pEventData = eventData;
        pEventData.pressPosition       = eventData.position;
        pEventData.pointerPressRaycast = eventData.pointerCurrentRaycast;

        //显示圈圈
        m_SelectionRadial.Show();
        m_SelectionRadial.HandleDown();
        m_GazeOver = true;
    }
 private void HandleOver()
 {
     //if (mpc.m_VideoControl.activeSelf)
     //{
     //    gameObject.GetComponent<Renderer>().material = m_OverMaterialPause;
     //}
     //else
     //{
     //    gameObject.GetComponent<Renderer>().material = m_OverMaterialPlay;
     //}
     m_SelectionRadial.Show();
     m_SelectionRadial.HandleDown();
     m_GazeOver = true;
 }
    private void HandleOver()
    {
        m_SelectionRadial.Show();
        m_SelectionRadial.HandleDown();
        m_GazeOver = true;

        if (mpc.m_CurrentState == MEDIAPLAYER_STATE.PLAYING)
        {
            gameObject.GetComponent <Renderer>().material = m_OverMaterialPause;
        }
        else
        {
            gameObject.GetComponent <Renderer>().material = m_OverMaterialPlay;
        }
    }
 private void HandleOver()
 {
     m_SelectionRadial.Show();
     m_SelectionRadial.HandleDown();
     m_GazeOver = true;
 }