Exemple #1
0
        public Scene3D(
            Game game,
            InputMessageBuffer inputMessageBuffer,
            Func <Viewport> getViewport,
            ICameraController cameraController,
            MapFile mapFile,
            Terrain.Terrain terrain,
            Terrain.WaterArea[] waterAreas,
            Terrain.Road[] roads,
            Terrain.Bridge[] bridges,
            MapScriptCollection scripts,
            GameObjectCollection gameObjects,
            WaypointCollection waypoints,
            WaypointPathCollection waypointPaths,
            WorldLighting lighting,
            Player[] players,
            Team[] teams,
            bool isDiagnosticScene = false)
        {
            Camera           = new Camera(getViewport);
            CameraController = cameraController;

            MapFile       = mapFile;
            Terrain       = terrain;
            WaterAreas    = waterAreas;
            Roads         = roads;
            Bridges       = bridges;
            Scripts       = scripts;
            GameObjects   = AddDisposable(gameObjects);
            Waypoints     = waypoints;
            WaypointPaths = waypointPaths;
            Lighting      = lighting;

            SelectionGui = new SelectionGui();

            RegisterInputHandler(_cameraInputMessageHandler = new CameraInputMessageHandler(), inputMessageBuffer);

            DebugOverlay = new DebugOverlay(this, game.ContentManager);

            if (!isDiagnosticScene)
            {
                RegisterInputHandler(_selectionMessageHandler    = new SelectionMessageHandler(game.Selection), inputMessageBuffer);
                RegisterInputHandler(_orderGeneratorInputHandler = new OrderGeneratorInputHandler(game.OrderGenerator), inputMessageBuffer);
                RegisterInputHandler(_debugMessageHandler        = new DebugMessageHandler(DebugOverlay), inputMessageBuffer);
            }

            _particleSystemManager = AddDisposable(new ParticleSystemManager(this));

            _players = players.ToList();
            _teams   = teams.ToList();
            // TODO: This is completely wrong.
            LocalPlayer = _players.FirstOrDefault();
        }
Exemple #2
0
        public Scene3D(
            Game game,
            ICameraController cameraController,
            MapFile mapFile,
            Terrain.Terrain terrain,
            Terrain.WaterArea[] waterAreas,
            Terrain.Road[] roads,
            Terrain.Bridge[] bridges,
            MapScriptCollection scripts,
            GameObjectCollection gameObjects,
            WaypointCollection waypoints,
            WaypointPathCollection waypointPaths,
            WorldLighting lighting,
            Player[] players,
            Team[] teams)
        {
            Camera           = new Camera(() => game.Viewport);
            CameraController = cameraController;

            MapFile       = mapFile;
            Terrain       = terrain;
            WaterAreas    = waterAreas;
            Roads         = roads;
            Bridges       = bridges;
            Scripts       = scripts;
            GameObjects   = AddDisposable(gameObjects);
            Waypoints     = waypoints;
            WaypointPaths = waypointPaths;
            Lighting      = lighting;

            SelectionGui             = new SelectionGui();
            _selectionMessageHandler = new SelectionMessageHandler(game.Selection);
            game.InputMessageBuffer.Handlers.Add(_selectionMessageHandler);
            AddDisposeAction(() => game.InputMessageBuffer.Handlers.Remove(_selectionMessageHandler));

            _cameraInputMessageHandler = new CameraInputMessageHandler();
            game.InputMessageBuffer.Handlers.Add(_cameraInputMessageHandler);
            AddDisposeAction(() => game.InputMessageBuffer.Handlers.Remove(_cameraInputMessageHandler));

            DebugOverlay         = new DebugOverlay(this, game.ContentManager);
            _debugMessageHandler = new DebugMessageHandler(DebugOverlay);
            game.InputMessageBuffer.Handlers.Add(_debugMessageHandler);
            AddDisposeAction(() => game.InputMessageBuffer.Handlers.Remove(_debugMessageHandler));

            _particleSystemManager = AddDisposable(new ParticleSystemManager(game, this));

            _players = players.ToList();
            _teams   = teams.ToList();
            // TODO: This is completely wrong.
            LocalPlayer = _players.FirstOrDefault();
        }
Exemple #3
0
        private Scene3D(Game game, Func <Viewport> getViewport, InputMessageBuffer inputMessageBuffer, bool isDiagnosticScene)
        {
            Camera = new Camera(getViewport);

            SelectionGui = new SelectionGui();

            DebugOverlay = new DebugOverlay(this, game.ContentManager);

            RegisterInputHandler(_cameraInputMessageHandler = new CameraInputMessageHandler(), inputMessageBuffer);

            if (!isDiagnosticScene)
            {
                RegisterInputHandler(_selectionMessageHandler    = new SelectionMessageHandler(game.Selection), inputMessageBuffer);
                RegisterInputHandler(_orderGeneratorInputHandler = new OrderGeneratorInputHandler(game.OrderGenerator), inputMessageBuffer);
                RegisterInputHandler(_debugMessageHandler        = new DebugMessageHandler(DebugOverlay), inputMessageBuffer);
            }

            _particleSystemManager = AddDisposable(new ParticleSystemManager(this));
        }
Exemple #4
0
        public Scene3D(
            Game game,
            ICameraController cameraController,
            MapFile mapFile,
            Terrain.Terrain terrain,
            MapScriptCollection scripts,
            GameObjectCollection gameObjects,
            WaypointCollection waypoints,
            WaypointPathCollection waypointPaths,
            WorldLighting lighting,
            Player[] players,
            Team[] teams)
        {
            Camera           = new CameraComponent(game);
            CameraController = cameraController;

            MapFile       = mapFile;
            Terrain       = terrain;
            Scripts       = scripts;
            GameObjects   = AddDisposable(gameObjects);
            Waypoints     = waypoints;
            WaypointPaths = waypointPaths;
            Lighting      = lighting;

            SelectionGui             = new SelectionGui();
            _selectionMessageHandler = new SelectionMessageHandler(game.Selection);
            game.InputMessageBuffer.Handlers.Add(_selectionMessageHandler);
            AddDisposeAction(() => game.InputMessageBuffer.Handlers.Remove(_selectionMessageHandler));

            _cameraInputMessageHandler = new CameraInputMessageHandler();
            game.InputMessageBuffer.Handlers.Add(_cameraInputMessageHandler);
            AddDisposeAction(() => game.InputMessageBuffer.Handlers.Remove(_cameraInputMessageHandler));

            _particleSystemManager = AddDisposable(new ParticleSystemManager(game, this));

            _players = players.ToList();
            _teams   = teams.ToList();
            // TODO: This is completely wrong.
            LocalPlayer = _players.FirstOrDefault();
        }