// go to the prev option once private void PrevOption() { bgs[(int)state].color = Color.white; state = (SelectionFSM)Mathf.Max((int)state - 1, 0); bgs[(int)state].color = Color.red; //print(state); }
// go to the next option once private void NextOption() { bgs[(int)state].color = Color.white; state = (SelectionFSM)Mathf.Min((int)state + 1, Enum.GetNames(typeof(SelectionFSM)).Length - 1); bgs[(int)state].color = Color.red; //print(state); }