Exemple #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            SpriteFont      = Content.Load <SpriteFont>("Arial");
            BlockBar        = Content.Load <Texture2D>("BlockBar");
            SelectionEntity = new SelectionEntity(this);

            this.buildMap();

            this.InitTitleScreen();

            base.Initialize();
        }