/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { SpriteFont = Content.Load <SpriteFont>("Arial"); BlockBar = Content.Load <Texture2D>("BlockBar"); SelectionEntity = new SelectionEntity(this); this.buildMap(); this.InitTitleScreen(); base.Initialize(); }