public void ClearPreset() { if (player.cursave.presetBlueprints != null) { player.cursave.presetBlueprints[number - 1] = null; } blueprint = null; valid = true; currentPartHandler.SetActive(true); displayHandler.ClearDisplay(); }
public void OnPointerExit(PointerEventData eventData) { costInfo.text = nameInfo.text = ""; handler.ClearDisplay(); // destroy tooltip if (tooltip) { Destroy(tooltip); } }