Exemple #1
0
        public TestSceneComposeSelectBox()
        {
            SelectionBox selectionBox = null;

            AddStep("create box", () =>
                    Child = selectionArea = new Container
            {
                Size     = new Vector2(400),
                Position = -new Vector2(150),
                Anchor   = Anchor.Centre,
                Children = new Drawable[]
                {
                    selectionBox = new SelectionBox
                    {
                        CanRotate = true,
                        CanScaleX = true,
                        CanScaleY = true,

                        OnRotation = handleRotation,
                        OnScale    = handleScale
                    }
                }
            });

            AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state);
            AddToggleStep("toggle x", state => selectionBox.CanScaleX        = state);
            AddToggleStep("toggle y", state => selectionBox.CanScaleY        = state);
        }
Exemple #2
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    void Update()
    {
        if (SelectionBox != null)
        {
            SelectionBox.SetActive(IsSelected);
        }

        if (Task != null && Task.IsComplete)
        {
            Task = null;
        }

        if (this.UseMouseLeftRelease())
        {
            if (this.IsPointedAt())
            {
                if (Scene.Main.UnitInterface.Unit == null ||
                    !Scene.Main.UnitInterface.Unit.IsPointedAt() ||
                    (this.HasComponent <Motile>() &&
                     !Scene.Main.UnitInterface.Unit.HasComponent <Motile>()))
                {
                    Scene.Main.UnitInterface.Unit = this;
                }
            }
        }
    }
    void UnitSelection()
    {
        RaycastHit unitHit;

        if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out unitHit, 1000.0f, unitLayerMask))
        {
            if (selectedUnit == null)
            {
                selectedUnit = unitHit.collider.gameObject;
                if (SelectedUnit.gameObject.GetComponent <UnitStats>().isRed == ScriptLink.flowController.IsRedTurn)
                {
                    ScriptLink.unitMenuControl.HideUnitMenus();

                    ScriptLink.preDefinedActionTileSpawning.MovementTilesWithAttackRange();
                    busyWithAllyUnit = true;

                    SelectionBox.GetComponent <SpriteRenderer>().sprite = selectionBoxBlue;
                }
                else
                {
                    selectedUnit = null;
                }
            }
            else
            {
                GameObject oldSelection = SelectedUnit;
                selectedUnit = unitHit.collider.gameObject;
                if (oldSelection.gameObject.GetComponent <UnitStats>().isRed != ScriptLink.flowController.IsRedTurn) //This is keeping sure that we can't select enemy pieces
                {
                    selectedUnit = oldSelection;
                }
            }
        }
    }
        static public void AddSelectionBox(MenuCommand menuCommand)
        {
            var go = CreateNewUI();

            go.name = "Selection Box";
            GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
            RectTransform rect = go.transform as RectTransform;

            rect.anchorMin        = Vector2.zero;
            rect.anchorMax        = Vector2.one;
            rect.anchoredPosition = Vector2.zero;
            rect.sizeDelta        = Vector2.zero;

            Image image = go.AddComponent <Image>();

            image.sprite     = AssetDatabase.GetBuiltinExtraResource <Sprite>(kBackgroundSpriteResourcePath);
            image.type       = Image.Type.Sliced;
            image.fillCenter = false;
            image.color      = new Color(1f, 1f, 1f, 0.392f);


            SelectionBox selectableArea = go.AddComponent <SelectionBox>();

            selectableArea.selectionMask = rect;
            selectableArea.color         = new Color(0.816f, 0.816f, 0.816f, 0.353f);


            GameObject childSelectableItem = CreateUIObject("Selectable", go);

            childSelectableItem.AddComponent <Image>();
            childSelectableItem.AddComponent <ExampleSelectable>();


            Selection.activeGameObject = go;
        }
Exemple #5
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 public static void MouseDrag(SelectionBox box)
 {
     if (OnMouseDrag != null)
     {
         OnMouseDrag(box);
     }
 }
        /// <summary>
        /// Title screen constructor.
        /// </summary>
        public OptionsScreen(GameMain parent)
        {
            _list = new ComponentList();

            SelectionBox resolution = new SelectionBox("Resolution");

            resolution.AddOption("800x600");
            resolution.AddOption("1280x720");
            resolution.AddOption("1920x1080");
            resolution.SelectOption(OptionsManager.CurrentOptions.ResolutionWidth + "x" + OptionsManager.CurrentOptions.ResolutionHeight);
            _list.AddComponent(resolution);

            SelectionBox fullscreen = new SelectionBox("Fullscreen");

            fullscreen.AddOption("On");
            fullscreen.AddOption("Off");
            fullscreen.SelectOption(OptionsManager.CurrentOptions.Fullscreen ? "On" : "Off");
            _list.AddComponent(fullscreen);

            SelectionBox inverted = new SelectionBox("Inverted Aim");

            inverted.AddOption("On");
            inverted.AddOption("Off");
            inverted.SelectOption(OptionsManager.CurrentOptions.InvertAim ? "On" : "Off");
            _list.AddComponent(inverted);

            _list.ValueChanged += new ValueChangeDelegate(() =>
            {
                string res = _list.GetValue("Resolution");
                string ful = _list.GetValue("Fullscreen");
                string aim = _list.GetValue("Inverted Aim");

                OptionsManager.CurrentOptions.ResolutionWidth  = Convert.ToInt32(res.Split('x')[0]);
                OptionsManager.CurrentOptions.ResolutionHeight = Convert.ToInt32(res.Split('x')[1]);
                OptionsManager.CurrentOptions.Fullscreen       = (ful == "On");
                OptionsManager.CurrentOptions.InvertAim        = (aim == "On");
            });

            _list.AddComponent(new Button("Delete All Save Data", new SelectDelegate(() =>
            {
                GameStateManager.DeleteAllSaves();
            })));

            _list.AddComponent(new Button("Save", new SelectDelegate(() =>
            {
                OptionsManager.SaveOptions();
                _parent.ChangeState(GameState.MainMenu);
            })));

            _list.AddComponent(new Button("Cancel", new SelectDelegate(() =>
            {
                OptionsManager.LoadOptions();
                _parent.ChangeState(GameState.MainMenu);
            })));

            _window = Rectangle.Empty;

            _parent = parent;
        }
 /// <summary>
 /// OnMouseMove
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void RenderControl_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
 {
     // If user resized the selectionbox, then resize the element
     if (SelectionBox.OnMouseMove(e))
     {
         CurrentElement.Rectangle = SelectionBox.Rectangle;
     }
 }
 /// <summary>
 /// Select colliders inside provided box
 /// </summary>
 /// <param name="box">Box provides attributes for Physics OverlapBox to determine overlapping colliders</param>
 private void UpdateUnitSelections(SelectionBox box)
 {
     Collider[] overlappingObjects = Physics.OverlapBox(box.Center, box.Extents, Quaternion.identity);
     foreach (Collider overlappingObject in overlappingObjects)
     {
         Select(overlappingObject.gameObject);
     }
 }
Exemple #9
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    private void leftMouseHoldRelease()
    {
        //Debug.Log("hold released");
        SelectionBox sb = player.mHud.mSelectionBox;

        player.mSelectedList = sb.getSelection();
        sb.setActive(false);
    }
        /// <summary>
        /// Updates whether this <see cref="SelectionHandler{T}"/> is visible.
        /// </summary>
        private void updateVisibility()
        {
            // fix the case that only selected blueprint in current handler can show selection box.
            // todo : this is the temp way, might remove after official fix that.
            bool visible = containsSelectionInCurrentBlueprintContainer();

            SelectionBox.FadeTo(visible ? 1f : 0.0f);
        }
Exemple #11
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        protected StudioTool()
        {
            _stopwatch      = Stopwatch.StartNew();
            _selectionBoxes = new ConcurrentDictionary <PVInstance, SelectionBox>();

            _hoverBox = new SelectionBox
            {
                Name   = "SelectToolMouseOverBox",
                Parent = Game.CoreGui
            };

            InputService.Service.InputBegan.Event += i =>
            {
                if (IsEquipped)
                {
                    OnMouseInput(i);
                }
            };
            InputService.Service.InputChanged.Event += i =>
            {
                if (IsEquipped)
                {
                    OnMouseInput(i);
                }
            };
            InputService.Service.InputEnded.Event += i =>
            {
                if (IsEquipped)
                {
                    OnMouseInput(i);
                }
            };

            Game.Selection.Selected.Event += i =>
            {
                if (IsEquipped)
                {
                    OnItemSelected(i);
                }
            };
            Game.Selection.Deselected.Event += i =>
            {
                if (IsEquipped)
                {
                    OnItemDeselected(i);
                }
            };

            RunService.Service.Heartbeat.Event += elapsed =>
            {
                if (_isEquipped)
                {
                    OnHeartbeat(elapsed);
                }
            };

            ToolManager.PrimaryItemChanged += OnPrimaryItemChanged;
        }
        private void onPhysicsTickCallback(float dtFac)
        {
            if (ShouldDespawn || !Alive)
            {
                return;
            }
            if (World is IClientWorldAccessor || World.ElapsedMilliseconds <= msCollide + 500)
            {
                return;
            }
            if (ServerPos.Motion.X == 0 && ServerPos.Motion.Y == 0 && ServerPos.Motion.Z == 0)
            {
                return;                                                                                 // don't do damage if stuck in ground
            }
            Cuboidd projectileBox = SelectionBox.ToDouble().Translate(ServerPos.X, ServerPos.Y, ServerPos.Z);

            if (ServerPos.Motion.X < 0)
            {
                projectileBox.X1 += ServerPos.Motion.X * dtFac;
            }
            else
            {
                projectileBox.X2 += ServerPos.Motion.X * dtFac;
            }
            if (ServerPos.Motion.Y < 0)
            {
                projectileBox.Y1 += ServerPos.Motion.Y * dtFac;
            }
            else
            {
                projectileBox.Y2 += ServerPos.Motion.Y * dtFac;
            }
            if (ServerPos.Motion.Z < 0)
            {
                projectileBox.Z1 += ServerPos.Motion.Z * dtFac;
            }
            else
            {
                projectileBox.Z2 += ServerPos.Motion.Z * dtFac;
            }

            ep.WalkEntities(ServerPos.XYZ, 5f, (e) => {
                if (e.EntityId == this.EntityId || !e.IsInteractable || (FiredBy != null && e.EntityId == FiredBy.EntityId && World.ElapsedMilliseconds - msLaunch < 500))
                {
                    return(true);
                }

                Cuboidd eBox = e.SelectionBox.ToDouble().Translate(e.ServerPos.X, e.ServerPos.Y, e.ServerPos.Z);

                if (eBox.IntersectsOrTouches(projectileBox))
                {
                    impactOnEntity(e);
                    return(false);
                }

                return(true);
            });
        }
 // Start is called before the first frame update
 void Start()
 {
     this.world                = new World(new Vector2(300, 300));
     this.player               = this.world.AddPlayer();
     this.selectionBox         = null;
     this.uIManager.spawnShip += this.SpawnShip;
     this.uIManager.SetWorld(this.world);
     this.player.spawnerPosition = this.spawner.position;
     this.world.onShipAdded     += this.OnShipCreated;
 }
 //selection box drawing
 private void OnGUI()
 {
     if (dragSelecting)
     {
         // Create a rect from both mouse positions
         var rect = SelectionBox.GetScreenRect(playerMouse, Input.mousePosition);
         SelectionBox.DrawScreenRect(rect, new Color(0.8f, 0.8f, 0.95f, 0.25f));
         SelectionBox.DrawScreenRectBorder(rect, 2, new Color(0.8f, 0.8f, 0.95f));
     }
 }
Exemple #15
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    protected virtual void Awake()
    {
        selectionBox  = FindObjectOfType <SelectionBox>();
        buttonManager = GetComponent <ButtonManager>();
        levelTimer    = GetComponentInChildren <LevelTimer>();
        startPipe     = FindObjectOfType <StartPipe>();

        soundManager = FindObjectOfType <SoundManagerScript>();

        currentLevelName = PlayerPrefs.GetInt("currentLevel");
    }
Exemple #16
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 public void RegisterComponent(Component c)
 {
     if (c is Selectable)
     {
         m_Components.Add(c as Selectable);
     }
     else if (c is SelectionBox)
     {
         m_SelectionBox = c as SelectionBox;
     }
 }
    //checks if it is within bounds
    public bool IsWithinSelectionBounds(GameObject gameObject)
    {
        if (!dragSelecting)
        {
            return(false);
        }

        var viewportBounds = SelectionBox.GetViewportBounds(cam, playerMouse, Input.mousePosition);

        return(viewportBounds.Contains(cam.WorldToViewportPoint(gameObject.transform.position)));
    }
 void OnGUI()
 {
     if (isSelecting)
     {
         // Create a rect from both mouse positions
         var rect = SelectionBox.GetScreenRect(mousePosition1, Input.mousePosition);
         //Draws a transparent rectangle in the center
         SelectionBox.DrawScreenRect(rect, new Color(0.8f, 0.8f, 0.95f, 0.25f));
         //Draws a bordered rectangle
         SelectionBox.DrawScreenRectBorder(rect, 2, new Color(0.8f, 0.8f, 0.95f));
     }
 }
Exemple #19
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        private async void Image_MouseUp(object sender, MouseButtonEventArgs e)
        {
            if (!DrawSelectionBox)
            {
                return;
            }
            // Release the mouse capture and stop tracking it.
            DrawSelectionBox = false;
            OuterGrid.ReleaseMouseCapture();

            // Hide the drag selection box.
            SelectionBox.Visibility = Visibility.Collapsed;
            var l          = RenderImage.TranslatePoint(new Point(0, 0), OuterGrid);
            var mouseUpPos = e.GetPosition(OuterGrid);

            if (mouseUpPos.X < l.X || mouseUpPos.X > l.X + RenderImage.ActualWidth)
            {
                return;
            }


            if (!(DataContext is MandelbrotViewModel dc) || !dc.CanRender())
            {
                return;
            }
            var topLeft   = SelectionBox.TranslatePoint(new Point(0, 0), RenderImage);
            var downRight = topLeft;

            downRight.X += SelectionBox.Width;
            downRight.Y += SelectionBox.Height;

            var oldL = dc.LeftEdge;
            var oldR = dc.RightEdge;
            var oldD = dc.BottomEdge;
            var oldU = dc.UpperEdge;

            var newL = oldL + (oldR - oldL) * topLeft.X / dc.CurrentBitmap.PixelWidth *
                       MandelbrotViewModel.DpiScale;
            var newR = oldL + (oldR - oldL) * downRight.X / dc.CurrentBitmap.PixelWidth *
                       MandelbrotViewModel.DpiScale;
            var newU = oldU - (oldU - oldD) * topLeft.Y / dc.CurrentBitmap.PixelHeight *
                       MandelbrotViewModel.DpiScale;
            var newD = oldU - (oldU - oldD) * downRight.Y / dc.CurrentBitmap.PixelHeight *
                       MandelbrotViewModel.DpiScale;

            dc.LeftEdge   = newL;
            dc.RightEdge  = newR;
            dc.UpperEdge  = newU;
            dc.BottomEdge = newD;

            await dc.ExecuteRender();
        }
Exemple #20
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    //-------------------------------------------------------------------------------------------------
    // unity methods
    //-------------------------------------------------------------------------------------------------
    void Awake()
    {
        UI.StoreSelectBoxSkin(mSelectBoxSkin);
        setPlayingArea();
        mSideBar = GetComponentInChildren <SideBar>();
        if (!mSideBar)
        {
            Debug.LogError("Can't find SideBar in HUD");
        }
        mSelectionBox = GetComponentInChildren <SelectionBox>();
        if (!mSelectionBox)
        {
            Debug.Log("Can't find SelectionBox in HUD. I disabled it.");
        }
        mPopMenu = GetComponentInChildren <PopMenu>();
        if (!mPopMenu)
        {
            Debug.LogError("Can't find PopMenu in HUD");
        }
        //mPopMenu.gameObject.SetActive(false);
        mExchangeMenu = GetComponentInChildren <ExchangeMenu>();
        if (!mExchangeMenu)
        {
            Debug.LogError("Can't find ExchangeMenu in HUD");
        }
        mExchangeMenu.gameObject.SetActive(false);
        mEquipMenu = GetComponentInChildren <EquipMenu>();
        if (!mEquipMenu)
        {
            Debug.LogError("Can't find EquipMenu in HUD");
        }
        mEquipMenu.gameObject.SetActive(false);
        //get the canvases
        List <Canvas> clist = new List <Canvas>(GetComponentsInChildren <Canvas>());

        foreach (Canvas c in clist)
        {
            if (c.gameObject.name == "ScreenBarsCanvas")
            {
                mScreenBarsCanvas = c;
            }
            else if (c.gameObject.name == "CameraSpaceCanvas")
            {
                mCameraSpaceCanvas = c;
            }
            else
            {
                Debug.LogWarning("Canvas with name " + c.gameObject.name + " not recognised");
            }
        }
    }
Exemple #21
0
 public void RemoveComponent(Component c)
 {
     if (c.Entity.HasProperty <Int32>("Layer"))
     {
         if (m_Components.Contains(c as Selectable))
         {
             m_Components.Remove(c as Selectable);
         }
     }
     if (c == m_SelectionBox)
     {
         m_SelectionBox = null;
     }
 }
    public bool IsWithinSelectionBounds(GameObject gameObject)  //Checks to see if game object passed in is within the selection bounds
    {
        if (!isSelecting)
        {
            return(false);
        }

        var camera         = Camera.main;
        var viewportBounds =
            SelectionBox.GetViewportBounds(camera, mousePosition1, Input.mousePosition);

        return(viewportBounds.Contains(
                   camera.WorldToViewportPoint(gameObject.transform.position)));
    }
Exemple #23
0
    private void leftMouseHeld()
    {
        //Debug.Log("mouse held");
        SelectionBox sb = player.mHud.mSelectionBox;

        if (sb.isActive() == false)
        {
            sb.setActive(true);
            sb.setTopLeftCorner(mHoldMouseStart);
        }
        else
        {
            sb.setBottonRightCorner(Input.mousePosition);
        }
    }
Exemple #24
0
        public GameScreen(GraphicsDevice graphicsDevice, ref Director director, Map.Map map, Camera camera, FogOfWar fow)
        {
            mDrawables      = new LinkedList <IDraw>();
            mUpdateables    = new LinkedList <IUpdate>();
            mSpatialObjects = new LinkedList <ISpatial>();

            mMap    = map;
            mCamera = camera;
            mFow    = fow;

            mUistarted = false;
            mDirector  = director;

            mSelBox = new SelectionBox(Color.White, mCamera, ref mDirector);
            AddObject(mSelBox);
        }
        public override void Initialize(EntityProperties properties, ICoreAPI api, long InChunkIndex3d)
        {
            base.Initialize(properties, api, InChunkIndex3d);

            msLaunch = World.ElapsedMilliseconds;

            collisionTestBox = SelectionBox.Clone().OmniGrowBy(0.05f);

            if (api.Side == EnumAppSide.Server)
            {
                GetBehavior <EntityBehaviorPassivePhysics>().OnPhysicsTickCallback = onPhysicsTickCallback;
                ep = api.ModLoader.GetModSystem <EntityPartitioning>();
            }

            GetBehavior <EntityBehaviorPassivePhysics>().collisionYExtra = 0f; // Slightly cheap hax so that stones/arrows don't collid with fences
        }
Exemple #26
0
        /// <summary>
        /// Time to paint my dear !
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void RenderControl_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
        {
            RenderControl.MakeCurrent();

            // Stop the draw timer
            DrawTimer.Stop();

            // Clear the background
            Display.ClearBuffers();

            Batch.Begin();

            // Background texture


            // Background texture
            Rectangle dst = new Rectangle(Point.Empty, RenderControl.Size);

            Batch.Draw(CheckerBoard, dst, dst, Color.White);


            // Draw the layout
            CurrentLayout.Draw(Batch);


            // Draw the selection box
            SelectionBox.Draw(Batch);

            // If no action and mouse over an element, draw its bounding box
            if (SelectionBox.MouseTool == MouseTools.NoTool)
            {
                Control elem = FindElementAt(RenderControl.PointToClient(System.Windows.Forms.Control.MousePosition));
                if (elem != null)
                {
                    //Display.DrawRectangle(elem.Rectangle, Color.White);
                }
            }

            Batch.End();
            RenderControl.SwapBuffers();

            // Start the draw timer
            DrawTimer.Start();
        }
Exemple #27
0
    // Update(): is called once per frame
    void Update()
    {
        RaycastHit hitRaycast;

        if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitRaycast))
        {
            // if: The hitpoint of the raycast is a selection box
            if (hitRaycast.transform.CompareTag("SelectionBox"))
            {
                // if: There is a previous selection box
                if (m_selectionBoxPrevious != null)
                {
                    // if: The current selection box is not the same as the previous selection box
                    if (hitRaycast.transform != m_selectionBoxPrevious.transform)
                    {
                        m_selectionBoxPrevious.ColorNormal();
                        m_selectionBoxPrevious = hitRaycast.transform.GetComponent <SelectionBox>();
                        m_selectionBoxPrevious.ColorHightlight();
                    }
                }
                else
                {
                    m_selectionBoxPrevious = hitRaycast.transform.GetComponent <SelectionBox>();
                    m_selectionBoxPrevious.ColorHightlight();
                }

                // if: The player clicks on one of the selection box
                if (Input.GetMouseButtonDown(0))
                {
                    m_selectionBoxPrevious.TransitionSelect();
                    UI_PlayerTurn.Instance.SelectionClick(m_selectionBoxPrevious.transform.position);
                }
            }
        }
        else
        {
            // if: There is a selection box in the previous frame (but not this)
            if (m_selectionBoxPrevious != null)
            {
                m_selectionBoxPrevious.ColorNormal();
                m_selectionBoxPrevious = null;
            }
        }
    }
Exemple #28
0
    private bool isBoxSelected()
    {
        Vector3 selectionPointPosition;

        for (int x = 0; x != selectionBox.Count; x++)
        {
            selectionPointPosition   = Camera.main.WorldToScreenPoint(selectionBox[x].transform.position);
            selectionPointPosition.y = SelectionBox.InvertMouseY(selectionPointPosition.y);

            if (SelectionBox.selection.Contains(selectionPointPosition))
            {
                addToSelectionGroup();

                return(true);
            }
        }

        return(false);
    }
Exemple #29
0
    private void selectBuildings(Vector2 start, Vector2 end)
    {
        Vector2 newStart = camera.ScreenToWorldPoint(start);
        Vector2 newEnd   = camera.ScreenToWorldPoint(end);

        float width  = Math.Abs(newStart.x - newEnd.x);
        float height = Math.Abs(newStart.y - newEnd.y);

        if (Math.Abs(width) > .25f || Math.Abs(height) > .25f)
        {
            GameObject selectorBox = new GameObject();

            BoxCollider2D box    = selectorBox.AddComponent <BoxCollider2D>();
            SelectionBox  select = selectorBox.AddComponent <SelectionBox>();
            Rigidbody2D   body   = selectorBox.AddComponent <Rigidbody2D>();
            select.setGameRun(this);
            body.gravityScale = 0;

            box.isTrigger = true;
            if (newStart.x > newEnd.x)
            {
                box.transform.position = newEnd;
            }
            else if (newStart.x <= newEnd.x)
            {
                box.transform.position = newStart;
            }
            if (newStart.y < newEnd.y)
            {
                box.transform.position = new Vector3(box.transform.position.x, newEnd.y);
            }
            else if (newStart.y >= newEnd.y)
            {
                box.transform.position = new Vector3(box.transform.position.x, newStart.y);
            }

            box.offset = new Vector3(width / 2, -height / 2);
            box.size   = new Vector2(width, height);

            selectedBuildings.AddRange(select.getBuildings());
        }
    }
 public void UnselectUnit()
 {
     busyWithAllyUnit = false;
     if (selectedUnit.GetComponent <Unit>().canMove == false && SelectedUnit.GetComponent <Unit>().canAttack == true) //We are attacking
     {
         selectedUnit.GetComponent <Unit>().canAttack = false;
         ScriptLink.unitMenuControl.unitInventory.SetActive(false);
     }
     if (selectedUnit.GetComponent <Unit>().canMove == false && SelectedUnit.GetComponent <Unit>().canAttack == false) //Unit done moving
     {
         ScriptLink.mouseController.SelectedUnit.GetComponent <Unit>().DarkenUnit();
     }
     if (selectedUnit != null) //We are moving
     {
         selectedUnit = null;
         ScriptLink.unitMenuControl.HideUnitMenus();
         ScriptLink.tileSpreadingManager.ClearActionTiles();
         SelectionBox.GetComponent <SpriteRenderer>().sprite = SelectionBoxYellow;
     }
 }
Exemple #31
0
 void Awake()
 {
     S = this;
 }