public void Loadinfo() { animOnce = false; ReadyImage.SetActive(false); StartImage.GetComponent <RectTransform>().localPosition = new Vector3(350, -190, 0); createLoadObjects.Clear(); SelectText(Stages); //テキストを選択 switch (Stages) { case SelectingLoad.Colloseum: LoadUI.SetActive(true); Game_UI.SetActive(false); createLoadObjects.Add(Instantiate(LoadColloseumCamera, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity)); //カメラ生成 createLoadObjects.Add(Instantiate(LoadColloseum, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity)); //ステージ生成 Stages = SelectingLoad.Colloseum; break; case SelectingLoad.HoruhoruMountain: LoadUI.SetActive(true); Game_UI.SetActive(false); createLoadObjects.Add(Instantiate(LoadHoruHoruCamera, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity)); //カメラ生成 createLoadObjects.Add(Instantiate(LoadHoruHoru, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity)); //ステージ生成 Stages = SelectingLoad.HoruhoruMountain; break; case SelectingLoad.ColdSleepMountain: LoadUI.SetActive(true); Game_UI.SetActive(false); createLoadObjects.Add(Instantiate(LoadColdSleepCamera, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity)); //カメラ生成 createLoadObjects.Add(Instantiate(LoadColdSleep, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity)); //ステージ生成 Stages = SelectingLoad.ColdSleepMountain; break; } Canvas canvas = GameObject.Find("FadeCanvas").GetComponent <Canvas>(); canvas.planeDistance = 150.0f; canvas.worldCamera = createLoadObjects[0].GetComponentInChildren <Camera>(); }
public void Load() { switch (Stages) { case SelectingLoad.Colloseum: Instantiate(LoadColloseumCamera, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); //カメラ生成 Instantiate(LoadColloseum, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); //ステージ生成 Stages = SelectingLoad.Colloseum; break; case SelectingLoad.HoruhoruMountain: Instantiate(LoadHoruHoruCamera, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); //カメラ生成 Instantiate(LoadHoruHoru, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); //ステージ生成 Stages = SelectingLoad.HoruhoruMountain; break; case SelectingLoad.ColdSleepMountain: Instantiate(LoadColdSleepCamera, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); //カメラ生成 Instantiate(LoadColdSleep, new Vector3(0.0f, 0.0f, 0.0f), Quaternion.identity); //ステージ生成 Stages = SelectingLoad.ColdSleepMountain; break; } }
void SelectText(SelectingLoad nowLoad) { switch (nowLoad) { case SelectingLoad.Colloseum: CollseumText.SetActive(true); ColdSleepText.SetActive(false); HoruHoruText.SetActive(false); break; case SelectingLoad.HoruhoruMountain: HoruHoruText.SetActive(true); CollseumText.SetActive(false); ColdSleepText.SetActive(false); break; case SelectingLoad.ColdSleepMountain: ColdSleepText.SetActive(true); HoruHoruText.SetActive(false); CollseumText.SetActive(false); break; } }