Exemple #1
0
        private void DrawRange()
        {
            if (SelectedUnit == null)
            {
                return;
            }

            int   minRange;
            int   maxRange;
            Color color;

            switch (Mode)
            {
            case InterfaceMode.Normal:
                if (SelectedUnit.WarpTarget != null)
                {
                    return;
                }
                minRange = 1;
                maxRange = SelectedUnit.Moves;
                color    = Color.LimeGreen;
                break;

            case InterfaceMode.TargettingWarp:
                minRange = SelectedUnit.UnitType.Moves * 5;
                maxRange = SelectedUnit.UnitType.Moves * 10;
                color    = Color.CornflowerBlue;
                break;

            case InterfaceMode.TargettingBombard:
                minRange = SelectedUnit.UnitType.BombardMinRange;
                maxRange = SelectedUnit.UnitType.BombardMaxRange;
                color    = Color.Red;
                break;

            default:
                throw new ArgumentException();
            }

            for (int x = -maxRange; x <= maxRange; x++)
            {
                for (int y = -maxRange; y <= maxRange; y++)
                {
                    if (!SelectedUnit.PositionInRange(
                            SelectedUnit.Position + new Vector2i(x, y),
                            minRange,
                            maxRange
                            )
                        )
                    {
                        continue;
                    }

                    fbRectangle destination = Camera.WorldToScreen(
                        new fbRectangle(
                            new Vector2(
                                SelectedUnit.x + x,
                                SelectedUnit.y + y
                                ) * tileSize,
                            tileSize
                            )
                        );

                    new DrawCall(
                        Engine.GetTexture("blank"),
                        destination,
                        10,
                        color * 0.6f
                        ).Draw(Engine);
                }
            }
        }