// public Point GetTilePosition(Vector3 v) // { // int x; // int y; // tilemap.GetTileAtPosition(v, out x, out y); // return new Point(x, y); // } // // public Vector3 GetTilePosition(Point p) // { // Vector3 result = tilemap.GetTilePosition(p.X, p.Y); // return result; // } public void DrawSelectionPath() { DrawPath(PathViews, Color.white); SelectedTileView.ChangeColor(Color.yellow); }
public void DrawSelectedPath() { DrawPath(PathViews, Color.grey); SelectedTileView.ChangeColor(Color.red); }