Exemple #1
0
 /// <summary>
 /// 重置属性
 /// </summary>
 public void InitialProperties()
 {
     groupDesc = "";
     groupName = "";
     SelectedMember.Clear();//清空列表
     FriendList.Clear();
     EnableCreate = true;
     Snackbar     = new SnackbarMessageQueue();
     Task.Run(() =>
     {
         Task.Delay(100);
         var friends = new DataOfFriends().GetFriendsList();
         //填充好友列表
         App.Current.Dispatcher.Invoke(() =>
         {
             foreach (var item in friends)
             {
                 if (item.toUserId == "10000")
                 {
                     continue;
                 }
                 FriendList.Add(item.ToMsgListItem());
             }
         });
     });
 }
        /// <summary>
        /// Method that receives messenger calls to do embedded functions
        /// </summary>
        /// <param name="member"></param>
        private void ReceiveMembership(MessageMemberModel member)
        {
            // For updating membership
            if (member.Selection == "Update")
            {
                if (!Memberships.Contains(member.Membership))
                {
                    // Using indexer.
                    Memberships[Memberships.IndexOf(SelectedMember)] = member.Membership;
                }
                else if (!SelectedMember.Equals(member.Membership))
                {
                    // Notify user about duplicate membership
                    Messenger.Default.Send <NotificationMessage>(new
                                                                 NotificationMessage($"{MemberAlreadyExistMsg}\n" +
                                                                                     $"{MergingMembershipsMsg}"));

                    // Removing outdated data using minus operator.
                    Memberships -= SelectedMember;
                }
            }
            // For adding membership
            else if (member.Selection == "Add")
            {
                // Checks if membership is already in list.
                if (Memberships.Contains(member.Membership))
                {
                    // Notifies user that it exists then returns.
                    Messenger.Default.Send <NotificationMessage>(new
                                                                 NotificationMessage(MemberAlreadyExistMsg));
                    return;
                }

                // Membership not found then add using add operator.
                Memberships += member.Membership;
            }
            // For deleting membership
            else if (member.Selection == "Delete")
            {
                // Confirms that membership is in list
                if (Memberships.Contains(member.Membership))
                {
                    // Removes found membership.
                    Memberships.Remove(SelectedMember);
                    Messenger.Default.Send(new NotificationMessage(DeleteMsg));
                }
            }
            else if (member.Selection == "ListSelect")
            {
                return;
            }
            else
            {
                Messenger.Default.Send <NotificationMessage>(new NotificationMessage(MembershipNotFoundMsg));
                return;
            }
        }
Exemple #3
0
        /// <summary>
        /// Appends member and context to builder.
        /// </summary>
        /// <param name="expression">Expression pointing to field or property to include.</param>
        /// <param name="context">Context associated with selected member.</param>
        /// <typeparam name="TMember">Type of selected field or property.</typeparam>
        /// <returns>Updated builder instance.</returns>
        protected TBuilder AppendExplicit <TMember>(Expression <Func <TTarget, TMember> > expression, TContext context)
        {
            var ctx = new MemberContext <TContext>(SelectedMember.Create(expression), context, ExplicitMember);

            _memberContexts.Remove(ctx);
            _memberContexts.Add(ctx);

            return(this as TBuilder);
        }
Exemple #4
0
        private void RenewMembershipExecution(object obj)
        {
            Membership membershipToAdd = new Membership()
            {
                MemberExpiry = EndOn,
                MemberFrom   = StartOn,
                Person       = SelectedMember
            };

            SelectedMember.Memberships.Add(membershipToAdd);
            if (SelectedMember.IsValid())
            {
                _repository.SaveAll();
            }
            Memberships.Add(membershipToAdd);
        }
Exemple #5
0
        private async void DoRemoveUser()
        {
            if (SelectedMember == null)
            {
                MessageBox.Show("Please select a row first");
                return;
            }

            var confirmMessage = $"Are you sure you want to remove {SelectedMember.FullName()} from committee?";

            if (!ImHereMessageBox.ShowYesNo("Remove Member", confirmMessage))
            {
                return;
            }

            var success  = true;
            var errorMsg = "";

            try
            {
                MembersList.Remove(SelectedMember);
                CurrentCommittee.Members = MembersList;
                AppModel.Entry(CurrentCommittee).State = EntityState.Modified;
                await AppModel.SaveChangesAsync();
            }
            catch (Exception e)
            {
                success  = false;
                errorMsg = e.Message;
            }

            if (success)
            {
                return;
            }
            ImHereMessageBox.ShowError("Error deleting row!", errorMsg);
        }
 /// <summary>
 /// Determines a function to use for converting member value to string when one was not explicitly given.
 /// </summary>
 /// <param name="member">Member which value need to be converted to string.</param>
 /// <returns>Function returning string representation of a member value.</returns>
 protected override Func <object, string> GetImplicitContext(SelectedMember member) => ToStringFunctions.ToString;
Exemple #7
0
    /* アイコンを選択時 */
    public void OnSelectMember()
    {
        Debug.Log("pushed");

        string rarity_string = "";

        if (this.rarity == "4")
        {
            rarity_string = "UR";
        }
        else if (this.rarity == "3")
        {
            rarity_string = "SSR";
        }
        else if (this.rarity == "2")
        {
            rarity_string = "SR";
        }
        else if (this.rarity == "1")
        {
            rarity_string = "R";
        }


        /* Selected Memberの表示を変更 */
        Selected_Member.GetComponent <Image>().sprite = GetComponent <Image>().sprite;
        GameObject.Find("Envelope_Selected_Member").GetComponent <Image>().sprite = envelopeIcon[Int32.Parse(rarity)];


        /* Selected Memberステータスの反映 */
        SelectedMember playerObj = Selected_Member.GetComponent <SelectedMember>();

        playerObj.id           = this.id;
        playerObj.rarity       = this.rarity;
        playerObj.name         = this.name;
        playerObj.series       = this.series;
        playerObj.fullimgurl_0 = this.fullimgurl_0;
        playerObj.info         = this.info;
        playerObj.status_s     = this.status_s;
        playerObj.status_p     = this.status_p;
        playerObj.status_c     = this.status_c;
        playerObj.type         = this.type;

        if (rarity_string == "R")
        {
            GameObject.Find("Text_Select_Member").GetComponent <Text>().text = "R" + this.series;
        }
        else
        {
            GameObject.Find("Text_Select_Member").GetComponent <Text>().text = this.series;
        }

        if (this.series == "マリン編")
        {
            player_anim.SetBool("State_Shot", true);
            player_anim.SetBool("State_Fly", false);
            player_anim.SetBool("State_China", false);
        }
        else if (this.series == "ホワイトデー編")
        {
            player_anim.SetBool("State_Shot", false);
            player_anim.SetBool("State_Fly", true);
            player_anim.SetBool("State_China", false);
        }
        else if (this.series == "チャイナドレス編")
        {
            player_anim.SetBool("State_Shot", false);
            player_anim.SetBool("State_Fly", false);
            player_anim.SetBool("State_China", true);
        }
        else
        {
            player_anim.SetBool("State_Shot", false);
            player_anim.SetBool("State_Fly", false);
            player_anim.SetBool("State_China", false);
        }


        Debug.Log("[Selected_Member]" + playerObj.name + "(" + playerObj.series + "):" + playerObj.type + "," + playerObj.status_s + "," + playerObj.status_p + "," + playerObj.status_c);
    }
 /// <summary>
 /// Returns default comparison function (<see cref="object.Equals(object)"/>).
 /// </summary>
 protected override EqualityFunc GetImplicitContext(SelectedMember member)
 {
     return(Equals);
 }
Exemple #9
0
 /// <summary>
 /// Selects function computing hashcode for given member based on member type.
 /// </summary>
 /// <param name="member">Field or property to compute hashcode for.</param>
 /// <returns>Function computing hashcode for value of given member.</returns>
 /// <remarks>
 /// It has special treatment for sequences (<see cref="IEnumerable"/>) by computing
 /// hashcode element-wise. It uses objects' hashcode function in other cases.
 /// Either way returned function handles null values correctly.
 /// </remarks>
 protected override HashCodeFunc GetImplicitContext(SelectedMember member)
 {
     return(o => o?.GetHashCode() ?? 0);
 }
Exemple #10
0
 /// <summary>
 /// Includes referenced field or property into members available to object being built.
 /// </summary>
 /// <param name="fieldOrPropertyGetter">Expression pointing to field or property to include.</param>
 /// <typeparam name="TMember">Type of selected field or property.</typeparam>
 /// <returns>Updated builder instance.</returns>
 /// <exception cref="ArgumentException">
 /// <paramref name="fieldOrPropertyGetter"/> is not field or property accessor expression.
 /// </exception>
 public TBuilder Append <TMember>(Expression <Func <TTarget, TMember> > fieldOrPropertyGetter)
 {
     _memberContexts.Add(CreateImplicitMemberContext(SelectedMember.Create(fieldOrPropertyGetter)));
     return(this as TBuilder);
 }
Exemple #11
0
 /// <summary>
 /// Creates instance of a context for selected member when one was no specified explicitly.
 /// </summary>
 /// <param name="member">Selected property or field of <typeparamref name="TTarget"/>.</param>
 /// <returns>Context to be associated with given member.</returns>
 protected abstract TContext GetImplicitContext(SelectedMember member);
Exemple #12
0
 private MemberContext <TContext> CreateImplicitMemberContext(SelectedMember member)
 {
     return(new MemberContext <TContext>(member, GetImplicitContext(member), Implicit));
 }
Exemple #13
0
    /* アイコンを選択時 */
    public void OnSelectMember()
    {
        // 所有していれば選択へ、所有していなければ何もしない
        if (possesion)
        {
            Debug.Log("pushed");

            string rarity_string = "";
            if (this.rarity == "4")
            {
                rarity_string = "UR";
            }
            else if (this.rarity == "3")
            {
                rarity_string = "SSR";
            }
            else if (this.rarity == "2")
            {
                rarity_string = "SR";
            }
            else if (this.rarity == "1")
            {
                rarity_string = "R";
            }


            /* Selected Memberの表示を変更 */
            Selected_Member.GetComponent <Image>().sprite           = GetComponent <Image>().sprite;
            Selected_Memeber_inAction.GetComponent <Image>().sprite = GetComponent <Image>().sprite;
            GameObject.Find("Envelope_Selected_Member_" + action_type).GetComponent <Image>().sprite     = envelopeIcon[Int32.Parse(rarity)];
            GameObject.Find("envelope_Selected_MemberRoom_" + action_type).GetComponent <Image>().sprite = envelopeIcon[Int32.Parse(rarity)];


            /* Selected Memberステータスの反映 */
            SelectedMember playerObj = Selected_Member.GetComponent <SelectedMember>();
            playerObj.id           = this.id;
            playerObj.rarity       = this.rarity;
            playerObj.name         = this.name;
            playerObj.series       = this.series;
            playerObj.fullimgurl_0 = this.fullimgurl_0;
            playerObj.info         = this.info;
            playerObj.status_s     = this.status_s;
            playerObj.status_p     = this.status_p;
            playerObj.status_c     = this.status_c;
            playerObj.type         = this.type;

            if (rarity_string == "R")
            {
                Text_Selected_Member.GetComponent <Text>().text = "R" + this.series;
            }
            else
            {
                Text_Selected_Member.GetComponent <Text>().text = this.series;
            }


            // ActionPlayerのStateを変更
            changePlayerState();

            Debug.Log("[Selected_Member]" + playerObj.name + "(" + playerObj.series + "):" + playerObj.type + "," + playerObj.status_s + "," + playerObj.status_p + "," + playerObj.status_c);



            transform.parent.gameObject.GetComponent <Canvas>().enabled = false;

            GameObject.Find("BGM").GetComponent <BGM>().changeBGM();
        }
    }