private void GetCharacterHandlerData() { CharacterHandlerDataObj = new SerializedObject(SelectedCharacterSObject.FindProperty("m_handlerDataGroup").objectReferenceValue); }
private void GetStartingState() { Object stateObj = SelectedCharacterSObject.FindProperty("m_startingState").objectReferenceValue; StartingState = (OTGCombatState)stateObj; }