private void Awake() { // Setup for our system and its objects for (int i = 0; i < selectables.Length; ++i) { // Create and add an SID to each selectable SelectableID sid = selectables[i].gameObject.AddComponent <SelectableID>(); sid.Setup(in i, SelectableTriggered); // Create and add an OnSelect EventTrigger that tells the selectable to notify this script with its ID EventTrigger trigger = selectables[i].gameObject.AddComponent <EventTrigger>(); EventTrigger.Entry selectEntry = new EventTrigger.Entry(); selectEntry.eventID = EventTriggerType.Select; selectEntry.callback.AddListener((data) => { sid.OnSelectCallback((BaseEventData)data); }); trigger.triggers.Add(selectEntry); } }
private void TargetChooseCard(NetworkConnection target, int index, CardServerData[] cardData) { SelectedCards.Clear(); foreach (GameObject obj in taskObjs) { obj.SetActive(false); } finishedButton.gameObject.SetActive(true); foreach (CardServerData data in cardData) { SelectableID selectable = Instantiate(selectableIDPrefab, taskPanel); selectable.CardData.Data = data; Sprite artwork = Resources.Load <Sprite>("Cards/Artwork/" + data.OriginalName); selectable.CardData.Artwork.sprite = artwork; selectable.GetComponent <Canvas>().sortingOrder = 5; selectableToDestroy.Add(selectable); } }