Exemple #1
0
    private IEnumerator ChangeColor(Selectable2D pc, bool success)
    {
        if (sceneController.GetPC(pc.gameObject) != startPC)
        {
            if (success)
            {
                pc.Success();
                //remove a task if there is one
                if (startPC.gameObject.GetComponent <TaskWatcher>().isActive())
                {
                    startPC.gameObject.GetComponent <TaskWatcher>().PINGSuccess(startPC.gameObject, endPC.gameObject);
                }
            }
            else
            {
                pc.Failure();
                //add a new task if it is active on this member
                if (startPC.gameObject.GetComponent <TaskWatcher>().isActive())
                {
                    startPC.gameObject.GetComponent <TaskWatcher>().PINGFailure(startPC.gameObject, endPC.gameObject);
                }
            }
            yield return(new WaitForSeconds(2.0f));

            if (sceneController.GetPC(pc.gameObject) != startPC)
            {
            }
            pc.GetComponent <SpriteRenderer>().color = Color.white;
        }
    }
Exemple #2
0
    public void HandleClick(GameObject obj)
    {
        if (obj != null)
        {
            Selectable2D clicked = obj.GetComponent <Selectable2D>();
            //if no object selected previously, highlight it
            if (!selected)
            {
                //make it green
                clicked.Success();
                startPC  = sceneController.GetPC(clicked.gameObject);
                selected = true;
            }
            else if (selected)
            {
                if (sceneController.GetPC(clicked.gameObject) == startPC)
                {
                    clicked.GetComponent <SpriteRenderer>().color = Color.white;
                    startPC  = null;
                    endPC    = null;
                    selected = false;
                }
                else
                {
                    endPC = sceneController.GetPC(clicked.gameObject);

                    startPC.Ping(endPC.IP);
                    if (startPC.ping.success > startPC.ping.failure)
                    {
                        StartCoroutine(ChangeColor(clicked, true));
                    }
                    else
                    {
                        StartCoroutine(ChangeColor(clicked, false));
                    }
                }
            }
        }
    }