Exemple #1
0
    protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
    {
        Color color;

        switch (state)
        {
        case Selectable.SelectionState.Normal:
            color = base.colors.normalColor;
            break;

        case Selectable.SelectionState.Highlighted:
            color = base.colors.highlightedColor;
            break;

        case Selectable.SelectionState.Pressed:
            color = base.colors.pressedColor;
            break;

        case Selectable.SelectionState.Disabled:
            color = base.colors.disabledColor;
            break;

        default:
            color = Color.black;
            break;
        }
        if (this.m_Text != null)
        {
            this.m_Text.color = color;
        }
    }
Exemple #2
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    protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
    {
        base.DoStateTransition(state, instant);

        if (tops != null)
        {
            for (int i = 0; i < transform.childCount; i++)
            {
                float bottom = bottoms [i];
                float top    = tops [i];

                if (state == Selectable.SelectionState.Pressed)
                {
                    bottom -= 20;
                    top    -= 20;
                }

                Transform     child         = transform.GetChild(i);
                RectTransform rectTransform = child.GetComponent <RectTransform> ();

                rectTransform.offsetMin = new Vector2(rectTransform.offsetMin.x, bottom);
                rectTransform.offsetMax = new Vector2(rectTransform.offsetMax.x, top);
            }
        }
    }
        // Token: 0x06002166 RID: 8550 RVA: 0x0009CB8C File Offset: 0x0009AD8C
        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            base.DoStateTransition(state, instant);
            switch (state)
            {
            case Selectable.SelectionState.Normal:
                this.newPosition.x  = this.originalPosition.x;
                this.newButtonScale = 1f;
                this.hovering       = false;
                break;

            case Selectable.SelectionState.Highlighted:
                this.newPosition.x = this.originalPosition.x + 4f;
                Util.PlaySound("Play_UI_menuHover", RoR2Application.instance.gameObject);
                this.newButtonScale = 1.05f;
                this.hovering       = true;
                break;

            case Selectable.SelectionState.Pressed:
                this.newPosition.x  = this.originalPosition.x + 6f;
                this.newButtonScale = 0.95f;
                this.hovering       = true;
                break;

            case Selectable.SelectionState.Disabled:
                this.newPosition.x  = this.originalPosition.x;
                this.newButtonScale = 1f;
                this.hovering       = false;
                break;
            }
            this.originalColor = base.targetGraphic.color;
        }
    protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
    {
        base.DoStateTransition(state, instant);
        switch (state)
        {
        case Selectable.SelectionState.Normal:
            this.m_Title.color = base.colors.normalColor;
            this.m_Text.color  = base.colors.normalColor;
            return;

        case Selectable.SelectionState.Highlighted:
            this.m_Title.color = base.colors.highlightedColor;
            this.m_Text.color  = base.colors.highlightedColor;
            return;

        case Selectable.SelectionState.Pressed:
            this.m_Title.color = base.colors.pressedColor;
            this.m_Text.color  = base.colors.pressedColor;
            return;

        case Selectable.SelectionState.Disabled:
            this.m_Title.color = base.colors.disabledColor;
            this.m_Text.color  = base.colors.disabledColor;
            return;

        default:
            return;
        }
    }
    protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
    {
        if (this.m_Text == null)
        {
            return;
        }
        switch (state)
        {
        case Selectable.SelectionState.Normal:
            this.m_Text.color = base.colors.normalColor;
            return;

        case Selectable.SelectionState.Highlighted:
            this.m_Text.color = base.colors.highlightedColor;
            return;

        case Selectable.SelectionState.Pressed:
            this.m_Text.color = base.colors.pressedColor;
            return;

        case Selectable.SelectionState.Disabled:
            this.m_Text.color = base.colors.disabledColor;
            return;

        default:
            this.m_Text.color = Color.black;
            return;
        }
    }
Exemple #6
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        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            float alpha;
            Color color;
            float alphaMultiplier;
            float colorMultiplier;

            this.GetParameters(state, out alpha, out color, out alphaMultiplier, out colorMultiplier);

            if (this.toggleTransitionExtended > ToggleTransitionExtended.Fade)
            {
                instant = (Application.isPlaying == false || TweenerGlobal.instance == null);

                if (this.graphic != null)
                {
                    if ((this.toggleTransitionExtended & ToggleTransitionExtended.Color) != 0)
                    {
                        this.graphic.CrossFadeColor(color * colorMultiplier, this.isOn == true ? this.colorTransitionOn.fadeDuration : this.colorTransitionOff.fadeDuration, ignoreTimeScale: true, useAlpha: true);
                    }

                    if ((this.toggleTransitionExtended & ToggleTransitionExtended.Alpha) != 0)
                    {
                        this.StartAlphaTween(this.isOn, alpha * alphaMultiplier, true);
                    }
                }
            }
            else
            {
                base.DoStateTransition(state, instant);
            }
        }
Exemple #7
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        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            //obUI = this.GetComponentsInChildren<Renderer>().ToList();
            //Debug.Log("inside state transition");

            if (state == SelectionState.Pressed)
            {
                StopAllCoroutines();
                StartCoroutine(TweenColorFromCurrent(this.colors.pressedColor, this.colors.fadeDuration));
            }

            if (state == Selectable.SelectionState.Highlighted)
            {
                //Debug.Log("state was highlight");

                StartCoroutine(TweenColorFromCurrent(this.colors.highlightedColor, this.colors.fadeDuration));
                StartCoroutine(TweenScaleFromCurrent(HoverScale, this.colors.fadeDuration));
            }
            if (state == Selectable.SelectionState.Normal)
            {
                // Debug.Log("state was normal");
                StopAllCoroutines();
                StartCoroutine(TweenColorFromCurrent(this.colors.normalColor, this.colors.fadeDuration));
                StartCoroutine(TweenScaleFromCurrent(NormalScale, this.colors.fadeDuration));
            }
        }
Exemple #8
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        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            if (this.isHighlightDisabled)
            {
                Color  disabledHighlightedColor   = this._disabledHighlightedColor;
                Sprite disabledHighlightedSprite  = this._disabledHighlightedSprite;
                string disabledHighlightedTrigger = this._disabledHighlightedTrigger;
                if (base.gameObject.activeInHierarchy)
                {
                    switch (base.transition)
                    {
                    case Selectable.Transition.ColorTint:
                        this.StartColorTween(disabledHighlightedColor * base.colors.colorMultiplier, instant);
                        break;

                    case Selectable.Transition.SpriteSwap:
                        this.DoSpriteSwap(disabledHighlightedSprite);
                        break;

                    case Selectable.Transition.Animation:
                        this.TriggerAnimation(disabledHighlightedTrigger);
                        break;
                    }
                }
            }
            else
            {
                base.DoStateTransition(state, instant);
            }
        }
Exemple #9
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        // Token: 0x06000882 RID: 2178 RVA: 0x000252C8 File Offset: 0x000234C8
        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            base.DoStateTransition(state, instant);
            if (base.gameObject.activeInHierarchy)
            {
                switch (state)
                {
                case Selectable.SelectionState.Normal:
                case Selectable.SelectionState.Highlighted:
                    if (this.m_baseColorList == null)
                    {
                        this.SetButtonComponentColor(this.m_normalStateColorList);
                    }
                    else
                    {
                        this.ResetButtonCompontentToBaseColor();
                    }
                    break;

                case Selectable.SelectionState.Pressed:
                    this.SetButtonComponentColor(this.m_pressedStateColorList);
                    break;

                case Selectable.SelectionState.Disabled:
                    this.SetButtonComponentColor(this.m_disableStateColorList);
                    break;
                }
            }
        }
 protected virtual void DoStateTransition(Selectable.SelectionState state, bool instant)
 {
     if (state == null || state == 1 || state == 2)
     {
         state = !this.mIsOn ? (Selectable.SelectionState) 0 : (Selectable.SelectionState) 2;
     }
     ((Selectable)this).DoStateTransition(state, instant);
 }
Exemple #11
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 // Token: 0x06002A0F RID: 10767 RVA: 0x004671BC File Offset: 0x004653BC
 protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
 {
     base.DoStateTransition(state, instant);
     if (this.m_StateTransitionHandler != null)
     {
         this.m_StateTransitionHandler.OnStateTransition((byte)state, instant);
     }
 }
Exemple #12
0
 public virtual void UpdateButtonState()
 {
     Selectable.SelectionState selectionState = ((Selectable)this).get_currentSelectionState();
     if (((UIBehaviour)this).IsActive() && !((Selectable)this).IsInteractable())
     {
         selectionState = (Selectable.SelectionState) 3;
     }
     ((Selectable)this).DoStateTransition(selectionState, true);
 }
        protected virtual void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            Color  color;
            Sprite newSprite;
            string triggername;

            switch (state)
            {
            case Selectable.SelectionState.Normal:
                color       = this.m_Colors.normalColor;
                newSprite   = (Sprite)null;
                triggername = this.m_AnimationTriggers.normalTrigger;
                break;

            case Selectable.SelectionState.Highlighted:
                color       = this.m_Colors.highlightedColor;
                newSprite   = this.m_SpriteState.highlightedSprite;
                triggername = this.m_AnimationTriggers.highlightedTrigger;
                break;

            case Selectable.SelectionState.Pressed:
                color       = this.m_Colors.pressedColor;
                newSprite   = this.m_SpriteState.pressedSprite;
                triggername = this.m_AnimationTriggers.pressedTrigger;
                break;

            case Selectable.SelectionState.Disabled:
                color       = this.m_Colors.disabledColor;
                newSprite   = this.m_SpriteState.disabledSprite;
                triggername = this.m_AnimationTriggers.disabledTrigger;
                break;

            default:
                color       = Color.black;
                newSprite   = (Sprite)null;
                triggername = string.Empty;
                break;
            }
            if (!this.gameObject.activeInHierarchy)
            {
                return;
            }
            switch (this.m_Transition)
            {
            case Selectable.Transition.ColorTint:
                this.StartColorTween(color * this.m_Colors.colorMultiplier, instant);
                break;

            case Selectable.Transition.SpriteSwap:
                this.DoSpriteSwap(newSprite);
                break;

            case Selectable.Transition.Animation:
                this.TriggerAnimation(triggername);
                break;
            }
        }
 private void InternalEvaluateAndTransitionToSelectionState(bool instant)
 {
     Selectable.SelectionState state = this.m_CurrentSelectionState;
     if (this.IsActive() && !this.IsInteractable())
     {
         state = Selectable.SelectionState.Disabled;
     }
     this.DoStateTransition(state, instant);
 }
Exemple #15
0
        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            base.DoStateTransition(state, instant);

            // Invoke the state change event
            if (this.onStateChange != null)
            {
                this.onStateChange.Invoke((VisualState)state, instant);
            }
        }
 protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
 {
     if (this.currentSeletionState == 2 && state == 1 && (Input.get_touchCount() > 0 || Input.GetMouseButton(0)) && EventSystem.get_current() != null && EventSystem.get_current().get_currentSelectedGameObject() != null && EventSystem.get_current().get_currentSelectedGameObject() == base.get_gameObject())
     {
         this.currentSeletionState = state;
         return;
     }
     this.currentSeletionState = state;
     base.DoStateTransition(state, instant);
 }
 protected override void OnEnable()
 {
     base.OnEnable();
     Selectable.s_List.Add(this);
     Selectable.SelectionState currentSelectionState = Selectable.SelectionState.Normal;
     if (this.hasSelection)
     {
         currentSelectionState = Selectable.SelectionState.Highlighted;
     }
     this.m_CurrentSelectionState = currentSelectionState;
     this.InternalEvaluateAndTransitionToSelectionState(true);
 }
Exemple #18
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 protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
 {
     base.DoStateTransition(state, instant);
     if (state == Selectable.SelectionState.Highlighted)
     {
         UIAudioPlayer.Play(UIAudioPlayer.UISoundType.Focus);
         return;
     }
     if (state == Selectable.SelectionState.Pressed)
     {
         UIAudioPlayer.Play(UIAudioPlayer.UISoundType.Click);
         this.Select();
     }
 }
        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            base.DoStateTransition(state, instant);
            if (_previousState == state)
            {
                return;
            }

            if (state == Selectable.SelectionState.Highlighted)
            {
                Util.PlaySound("Play_UI_menuHover", RoR2Application.instance.gameObject);
            }
            _previousState = state;
        }
 protected void UpdateSelectionState(BaseEventData eventData)
 {
     if (this.IsPressed())
     {
         this.m_CurrentSelectionState = Selectable.SelectionState.Pressed;
     }
     else if (this.IsHighlighted(eventData))
     {
         this.m_CurrentSelectionState = Selectable.SelectionState.Highlighted;
     }
     else
     {
         this.m_CurrentSelectionState = Selectable.SelectionState.Normal;
     }
 }
Exemple #21
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        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            base.DoStateTransition(state, instant);

            if (this.label != null)
            {
                if (this.interactable == false)
                {
                    this.label.color = this.labelColor.disabledColor;
                }
                else
                {
                    this.label.color = this.labelColor.normalColor;
                }
            }
        }
Exemple #22
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 protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
 {
     Selectable.SelectionState currentSeletionState = this.currentSeletionState;
     base.DoStateTransition(state, instant);
     if (this.keyIndex != 0)
     {
         if (currentSeletionState == 2 && state != 2)
         {
             XInputManager.Instance.OnSkillBtnUp(this.keyIndex);
         }
         else if (currentSeletionState != 2 && state == 2)
         {
             XInputManager.Instance.OnSkillBtnDown(this.keyIndex, true);
         }
     }
 }
Exemple #23
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 protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
 {
     base.DoStateTransition(state, instant);
     if (state == Selectable.SelectionState.Highlighted)
     {
         this.m_HL.color = this.m_HL_HighlightColor;
         UIAudioPlayer.Play(UIAudioPlayer.UISoundType.Focus);
         return;
     }
     if (state == Selectable.SelectionState.Pressed)
     {
         UIAudioPlayer.Play(UIAudioPlayer.UISoundType.Click);
         return;
     }
     this.m_HL.color = this.m_HL_DefaultColor;
 }
Exemple #24
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 private void EvaluateHightlightDisabled(bool isSelected)
 {
     if (!isSelected)
     {
         if (this.isHighlightDisabled)
         {
             this.isHighlightDisabled = false;
             Selectable.SelectionState state = (!this.isDisabled) ? base.currentSelectionState : Selectable.SelectionState.Disabled;
             this.DoStateTransition(state, false);
         }
     }
     else
     {
         if (!this.isDisabled)
         {
             return;
         }
         this.isHighlightDisabled = true;
         this.DoStateTransition(Selectable.SelectionState.Disabled, false);
     }
 }
Exemple #25
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 protected virtual void DoStateTransition(Selectable.SelectionState state, bool instant)
 {
     if (this.isHighlightDisabled)
     {
         Color  highlightedColor   = this._disabledHighlightedColor;
         Sprite highlightedSprite  = this._disabledHighlightedSprite;
         string highlightedTrigger = this._disabledHighlightedTrigger;
         if (!((Component)this).get_gameObject().get_activeInHierarchy())
         {
             return;
         }
         Selectable.Transition transition = ((Selectable)this).get_transition();
         if (transition != 1)
         {
             if (transition != 2)
             {
                 if (transition != 3)
                 {
                     return;
                 }
                 this.TriggerAnimation(highlightedTrigger);
             }
             else
             {
                 this.DoSpriteSwap(highlightedSprite);
             }
         }
         else
         {
             Color      color           = highlightedColor;
             ColorBlock colors          = ((Selectable)this).get_colors();
             double     colorMultiplier = (double)((ColorBlock) ref colors).get_colorMultiplier();
             this.StartColorTween(Color.op_Multiply(color, (float)colorMultiplier), instant);
         }
     }
     else
     {
         ((Selectable)this).DoStateTransition(state, instant);
     }
 }
    protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
    {
        Color color;

        switch (state)
        {
        case Selectable.SelectionState.Normal:
            color = base.colors.normalColor;
            break;

        case Selectable.SelectionState.Highlighted:
            color = base.colors.highlightedColor;
            break;

        case Selectable.SelectionState.Pressed:
            color = base.colors.pressedColor;
            if (this.m_Dir == UISelectButtonArrowDir.Left)
            {
                this.m_SelectButton.OnLeftButtonPressed();
            }
            else if (this.m_Dir == UISelectButtonArrowDir.Right)
            {
                this.m_SelectButton.OnRightButtonPressed();
            }
            break;

        case Selectable.SelectionState.Disabled:
            color = base.colors.disabledColor;
            break;

        default:
            color = Color.black;
            break;
        }
        if (this.m_Text != null)
        {
            this.m_Text.color = color;
        }
    }
Exemple #27
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        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            Color normalColor;

            switch (state)
            {
            case Selectable.SelectionState.Normal:
                normalColor = base.colors.normalColor;
                break;

            case Selectable.SelectionState.Highlighted:
                normalColor = base.colors.highlightedColor;
                break;

            case Selectable.SelectionState.Pressed:
                normalColor = base.colors.pressedColor;
                break;

            case Selectable.SelectionState.Disabled:
                normalColor = base.colors.disabledColor;
                break;

            default:
                normalColor = Color.black;
                break;
            }
            if (base.gameObject.activeInHierarchy)
            {
                if (base.transition == Selectable.Transition.ColorTint)
                {
                    this.colorTween((Color)(normalColor * base.colors.colorMultiplier), instant);
                }
                else
                {
                    base.DoStateTransition(state, instant);
                }
            }
        }
Exemple #28
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        private void GetParameters(Selectable.SelectionState state, out float alpha, out Color color, out float alphaMultiplier, out float colorMultiplier)
        {
            var alphaBlock = (this.isOn == true ? this.alphaOn : this.alphaOff);
            var colorBlock = (this.isOn == true ? this.colorTransitionOn : this.colorTransitionOff);

            alphaMultiplier = alphaBlock.alphaMultiplier;
            colorMultiplier = colorBlock.colorMultiplier;

            switch (state)
            {
            case Selectable.SelectionState.Normal:
                alpha = alphaBlock.normalAlpha;
                color = colorBlock.normalColor;
                break;

            case Selectable.SelectionState.Highlighted:
                alpha = alphaBlock.highlightedAlpha;
                color = colorBlock.highlightedColor;
                break;

            case Selectable.SelectionState.Pressed:
                alpha = alphaBlock.pressedAlpha;
                color = colorBlock.pressedColor;
                break;

            case Selectable.SelectionState.Disabled:
                alpha = alphaBlock.disabledAlpha;
                color = colorBlock.disabledColor;
                break;

            default:
                alpha = 0f;
                color = Color.black;
                break;
            }
        }
Exemple #29
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        /*protected override void OnDidApplyAnimationProperties() {
         *
         *      base.OnDidApplyAnimationProperties();
         *
         *      this.ApplyState(this.currentSelectionState, false);
         *
         * }*/

        private void ApplyState(Selectable.SelectionState state, bool instant)
        {
            if (this.label != null)
            {
                switch (state)
                {
                case SelectionState.Disabled:
                    this.label.CrossFadeColor(this.labelColor.disabledColor, instant == true ? 0f : this.labelColor.fadeDuration, false, true);
                    break;

                case SelectionState.Normal:
                    this.label.CrossFadeColor(this.labelColor.normalColor, instant == true ? 0f : this.labelColor.fadeDuration, false, true);
                    break;

                case SelectionState.Highlighted:
                    this.label.CrossFadeColor(this.labelColor.highlightedColor, instant == true ? 0f : this.labelColor.fadeDuration, false, true);
                    break;

                case SelectionState.Pressed:
                    this.label.CrossFadeColor(this.labelColor.pressedColor, instant == true ? 0f : this.labelColor.fadeDuration, false, true);
                    break;
                }
            }
        }
Exemple #30
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        /// <summary>
        /// Dos the state transition of the select field.
        /// </summary>
        /// <param name="state">State.</param>
        /// <param name="instant">If set to <c>true</c> instant.</param>
        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            if (!this.gameObject.activeInHierarchy)
            {
                return;
            }

            Color  color       = this.colors.normalColor;
            Sprite newSprite   = null;
            string triggername = this.animationTriggers.normalTrigger;

            // Check if this is the disabled state before any others
            if (state == Selectable.SelectionState.Disabled)
            {
                this.m_CurrentVisualState = VisualState.Disabled;
                color       = this.colors.disabledColor;
                newSprite   = this.spriteState.disabledSprite;
                triggername = this.animationTriggers.disabledTrigger;
            }
            else
            {
                // Prepare the state values
                switch (state)
                {
                case Selectable.SelectionState.Normal:
                    this.m_CurrentVisualState = (this.isOn) ? VisualState.Active : VisualState.Normal;
                    color       = (this.isOn) ? this.colors.activeColor : this.colors.normalColor;
                    newSprite   = (this.isOn) ? this.spriteState.activeSprite : null;
                    triggername = (this.isOn) ? this.animationTriggers.activeTrigger : this.animationTriggers.normalTrigger;
                    break;

                case Selectable.SelectionState.Highlighted:
                    this.m_CurrentVisualState = (this.isOn) ? VisualState.ActiveHighlighted : VisualState.Highlighted;
                    color       = (this.isOn) ? this.colors.activeHighlightedColor : this.colors.highlightedColor;
                    newSprite   = (this.isOn) ? this.spriteState.activeHighlightedSprite : this.spriteState.highlightedSprite;
                    triggername = (this.isOn) ? this.animationTriggers.activeHighlightedTrigger : this.animationTriggers.highlightedTrigger;
                    break;

                case Selectable.SelectionState.Pressed:
                    this.m_CurrentVisualState = (this.isOn) ? VisualState.ActivePressed : VisualState.Pressed;
                    color       = (this.isOn) ? this.colors.activePressedColor : this.colors.pressedColor;
                    newSprite   = (this.isOn) ? this.spriteState.activePressedSprite : this.spriteState.pressedSprite;
                    triggername = (this.isOn) ? this.animationTriggers.activePressedTrigger : this.animationTriggers.pressedTrigger;
                    break;
                }
            }

            // Do the transition
            switch (this.transition)
            {
            case Selectable.Transition.ColorTint:
                this.StartColorTween(color * this.colors.colorMultiplier, (instant ? 0f : this.colors.fadeDuration));
                break;

            case Selectable.Transition.SpriteSwap:
                this.DoSpriteSwap(newSprite);
                break;

            case Selectable.Transition.Animation:
                this.TriggerAnimation(triggername);
                break;
            }

            // Invoke the transition event
            if (this.onTransition != null)
            {
                this.onTransition.Invoke(this.m_CurrentVisualState, instant);
            }
        }
 /// <summary>
 ///   <para>Internally update the selection state of the Selectable.</para>
 /// </summary>
 /// <param name="eventData"></param>
 protected void UpdateSelectionState(BaseEventData eventData)
 {
   if (this.IsPressed())
     this.m_CurrentSelectionState = Selectable.SelectionState.Pressed;
   else if (this.IsHighlighted(eventData))
     this.m_CurrentSelectionState = Selectable.SelectionState.Highlighted;
   else
     this.m_CurrentSelectionState = Selectable.SelectionState.Normal;
 }
 protected override void OnEnable()
 {
   base.OnEnable();
   Selectable.s_List.Add(this);
   Selectable.SelectionState selectionState = Selectable.SelectionState.Normal;
   if (this.hasSelection)
     selectionState = Selectable.SelectionState.Highlighted;
   this.m_CurrentSelectionState = selectionState;
   this.InternalEvaluateAndTransitionToSelectionState(true);
 }
Exemple #33
0
        /// <summary>
        /// Does the state transitioning.
        /// </summary>
        /// <param name="state">State.</param>
        /// <param name="instant">If set to <c>true</c> instant.</param>
        protected override void DoStateTransition(Selectable.SelectionState state, bool instant)
        {
            if (!this.m_HasEnableRun)
                return;

            // Save the state as current state
            this.m_CurrentState = state;

            Color newImageColor = this.m_ImageColors.normalColor;
            Color newTextColor = this.m_TextColors.normalColor;
            Sprite newSprite = null;
            string imageTrigger = this.m_ImageAnimationTriggers.normalTrigger;

            // Prepare state values
            switch (state)
            {
            case Selectable.SelectionState.Normal:
                newImageColor = (!this.isOn) ? this.m_ImageColors.normalColor : this.m_ImageColors.activeColor;
                newTextColor = (!this.isOn) ? this.m_TextColors.normalColor : this.m_TextColors.activeColor;
                newSprite = (!this.isOn) ? null : this.m_ImageSpriteState.activeSprite;
                imageTrigger = (!this.isOn) ? this.m_ImageAnimationTriggers.normalTrigger : this.m_ImageAnimationTriggers.activeTrigger;
                break;
            case Selectable.SelectionState.Highlighted:
                newImageColor = (!this.isOn) ? this.m_ImageColors.highlightedColor : this.m_ImageColors.activeHighlightedColor;
                newTextColor = (!this.isOn) ? this.m_TextColors.highlightedColor : this.m_TextColors.activeHighlightedColor;
                newSprite = (!this.isOn) ? this.m_ImageSpriteState.highlightedSprite : this.m_ImageSpriteState.activeHighlightedSprite;
                imageTrigger = (!this.isOn) ? this.m_ImageAnimationTriggers.highlightedTrigger : this.m_ImageAnimationTriggers.activeHighlightedTrigger;
                break;
            case Selectable.SelectionState.Pressed:
                newImageColor = (!this.isOn) ? this.m_ImageColors.pressedColor : this.m_ImageColors.activePressedColor;
                newTextColor = (!this.isOn) ? this.m_TextColors.pressedColor : this.m_TextColors.activePressedColor;
                newSprite = (!this.isOn) ? this.m_ImageSpriteState.pressedSprite : this.m_ImageSpriteState.activePressedSprite;
                imageTrigger = (!this.isOn) ? this.m_ImageAnimationTriggers.pressedTrigger : this.m_ImageAnimationTriggers.activePressedTrigger;
                break;
            case Selectable.SelectionState.Disabled:
                newImageColor = this.m_ImageColors.disabledColor;
                newTextColor = this.m_TextColors.disabledColor;
                newSprite = this.m_ImageSpriteState.disabledSprite;
                imageTrigger = this.m_ImageAnimationTriggers.disabledTrigger;
                break;
            }

            // Check if the tab is active in the scene
            if (this.gameObject.activeInHierarchy)
            {
                // Do the image transition
                switch (this.m_ImageTransition)
                {
                case Selectable.Transition.ColorTint:
                    this.StartColorTween((this.m_ImageTarget as Graphic), newImageColor * this.m_ImageColors.colorMultiplier, (instant ? 0f : this.m_ImageColors.fadeDuration));
                    break;
                case Selectable.Transition.SpriteSwap:
                    this.DoSpriteSwap(this.m_ImageTarget, newSprite);
                    break;
                case Selectable.Transition.Animation:
                    this.TriggerAnimation(this.m_ImageTarget.gameObject, imageTrigger);
                    break;
                }

                // Do the text transition
                switch (this.m_TextTransition)
                {
                case TextTransition.ColorTint:
                    this.StartColorTween((this.m_TextTarget as Graphic), newTextColor * this.m_TextColors.colorMultiplier, (instant ? 0f : this.m_TextColors.fadeDuration));
                    break;
                }
            }
        }