void Start() { Portal = GameObject.Find("Portal_GUI").GetComponent <SelectZone> (); fillImage.fillAmount = 0; timer = (GameObject)Instantiate(TimerPrefab, new Vector3(0, 0, 0), Quaternion.identity); timer.name = "Portal_Timer"; Timer = timer.GetComponent <PortalTimer> (); Maxtime = Portal.CurrentTravelTime; }
// Use this for initialization void Start() { wallmManager = GeneralEditorManager.GetComponent <GeneralEditorManager>().wallEditor; gridmanager = GeneralEditorManager.GetComponent <GeneralEditorManager>().gridManager; if (assailant != null) { player_controller = assailant.GetComponent <PlayerController>(); assailant_speed = assailant.GetComponent <NavMeshAgent>().speed; } selectZoneScript = this.gameObject.GetComponent <SelectZone>(); }
// Use this for initialization void Start() { IngredientLocation = GameObject.Find("Portal_GUI").GetComponent <SelectZone>(); Ingredient1_Graphic.sprite = IngredientLocation.RewardCommon.IngredientGraphic; Ingredient2_Graphic.sprite = IngredientLocation.RewardUncommon.IngredientGraphic; Ingredient3_Graphic.sprite = IngredientLocation.RewardRare.IngredientGraphic; Ingredient1_Text.text = IngredientLocation.RewardCommon.IngredientName; Ingredient2_Text.text = IngredientLocation.RewardUncommon.IngredientName; Ingredient3_Text.text = IngredientLocation.RewardRare.IngredientName; IngredientLocation.AddToPlayerInventPortal(IngredientLocation.RewardCommon); IngredientLocation.AddToPlayerInventPortal(IngredientLocation.RewardUncommon); IngredientLocation.AddToPlayerInventPortal(IngredientLocation.RewardRare); IngredientLocation.SelectingLocation.SetActive(true); }
// Use this for initialization void Start() { Invent = GameObject.Find("Inventory_System").GetComponent <InventorySystem> (); Portal = GameObject.Find("Portal_GUI").GetComponent <SelectZone> (); targetTime = Portal.CurrentTravelTime; }