Exemple #1
0
 private void Selecting()
 {
     if (Input.GetMouseButton(0))
     {
         Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position);
         camPos.y = SelectUnit.InvertMouseY(camPos.y);
         contain  = SelectUnit.selection.Contains(camPos, true);
     }
     if (contain)
     {
         selected = true;
         transform.GetComponentInChildren <HPBar>().visible();
     }
     else if (SelectUnit.isDragged == true)
     {
         selected = false;
         transform.GetComponentInChildren <HPBar>().invisible();
     }
     else if (SelectUnit.isUnit == true)
     {
         selected = false;
         transform.GetComponentInChildren <HPBar>().invisible();
         if (SelectUnit.hitInfo.collider.transform.position == transform.position)
         {
             selected = true;
             transform.GetComponentInChildren <HPBar>().visible();
         }
     }
 }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        if (!photonView.isMine)
        {
            return;
        }
        if (Input.GetMouseButton(0))
        {
            Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position);
            camPos.y = SelectUnit.InvertMouseY(camPos.y);
            contain  = SelectUnit.selection.Contains(camPos, true);
        }
        if (contain)
        {
            if (transform.gameObject.layer == 11 && !SelectUnit.SelectedUnit.Contains(gameObject))
            {
                selected = true;
                SelectUnit.SelectedUnit.Add(gameObject);
            }
            else if (transform.gameObject.layer == 10)
            {
                if (!SelectUnit.SelectedBuilding.Contains(gameObject))
                {
                    if (SelectUnit.SelectedUnit.Count == 0)
                    {
                        selected = true;
                        SelectUnit.SelectedBuilding.Add(gameObject);
                    }
                    else
                    {
                        selected = false;
                    }
                }
                else
                {
                    if (SelectUnit.SelectedUnit.Count > 0)
                    {
                        selected = false;
                        SelectUnit.SelectedBuilding.Remove(gameObject);
                    }
                }
            }
        }
        else if (SelectUnit.isDragged == true)
        {
            selected = false;
            if (gameObject.layer == 11)
            {
                SelectUnit.SelectedUnit.Remove(gameObject);
            }
            else
            {
                SelectUnit.SelectedBuilding.Remove(gameObject);
            }

            /*if (transform.gameObject.layer == 11)
             * {
             *  SelectUnit.SelectedUnit.Remove(gameObject);
             * }
             * else if (SelectUnit.SelectedUnit.Count == 0)
             * {
             *  SelectUnit.SelectedBuilding.Remove(gameObject);
             * }*/
        }
        else if (SelectUnit.isUnit)
        {
            selected = false;
            if (gameObject.layer == 11)
            {
                SelectUnit.SelectedUnit.Remove(gameObject);
            }
            else
            {
                SelectUnit.SelectedBuilding.Remove(gameObject);
            }
            if (gameObject.layer == 11 && SelectUnit.hitInfo.collider.transform.position == transform.position) // 수정 하기 (핸드폰 단일선택 불가 문제)
            {
                selected = true;
                SelectUnit.SelectedUnit.Add(gameObject);
            }
        }
        else if (SelectUnit.isBuilding)
        {
            selected = false;
            if (gameObject.layer == 11)
            {
                SelectUnit.SelectedUnit.Remove(gameObject);
            }
            else
            {
                SelectUnit.SelectedBuilding.Remove(gameObject);
            }
            if (gameObject.layer == 10 && SelectUnit.hitInfo.collider.transform.position == transform.position) // 수정 하기 (핸드폰 단일선택 불가 문제)
            {
                selected = true;
                SelectUnit.SelectedBuilding.Add(gameObject);
            }
        }
        if (selected == true)
        {
            transform.GetComponentInChildren <HPBar>().visible();
        }
        else
        {
            transform.GetComponentInChildren <HPBar>().invisible();
        }
    }