Exemple #1
0
 public void OnClickedStageButton(GameObject button)
 {
     if (button.name.Equals("back"))
     {
         MainMenu.SetActive(true);
         SelectStage.SetActive(false);
         gameManager.fsm.next = StateType.MainMenu;
         GameObject.Find("Art Design").GetComponent <MainArtDesign>().ChangeLensFlare(StateType.MainMenu);
     }
     else
     {
         gameManager.stageNum = button.name[button.name.Length - 1] - '1';
         Debug.Log(gameManager.stageNum);
         gameManager.fsm.next = StateType.LoadStage;
     }
 }
Exemple #2
0
        // Use this for initialization
        void Start()
        {
            iSelectStage    =
                iSelectJiki = 0;

            SelectJiki.SetActive(true);
            SelectStage.SetActive(false);

            Button b_btn = B_Button.GetComponent <Button>();

            b_btn.onClick.AddListener(B_ButtonOnClick);
            Button p_btn = P_Button.GetComponent <Button>();

            p_btn.onClick.AddListener(P_ButtonOnClick);
            Button s_btn = S_Button.GetComponent <Button>();

            s_btn.onClick.AddListener(S_ButtonOnClick);
            Button d_btn = D_Button.GetComponent <Button>();

            d_btn.onClick.AddListener(D_ButtonOnClick);

            Button one_btn = ONE_Button.GetComponent <Button>();

            one_btn.onClick.AddListener(One_ButtonOnClick);
            Button two_btn = TWO_Button.GetComponent <Button>();

            two_btn.onClick.AddListener(Two_ButtonOnClick);
            Button three_btn = THREE_Button.GetComponent <Button>();

            three_btn.onClick.AddListener(Three_ButtonOnClick);
            Button four_btn = FOUR_Button.GetComponent <Button>();

            four_btn.onClick.AddListener(Four_ButtonOnClick);
            Button five_btn = FIVE_Button.GetComponent <Button>();

            five_btn.onClick.AddListener(Five_ButtonOnClick);

            Button return_Button = Return_Button.GetComponent <Button>();

            Return_Button.onClick.AddListener(Return_ButtonOnClick);
        }
Exemple #3
0
    public void OnClickedSelectStageButton(GameObject button)
    {
        if (button.transform.parent.name.Equals("Result"))
        {
            SceneManager.LoadScene("MainMenu");
            gameManager.fsm.next = StateType.LoadTitle;
        }
        Debug.Log("SelectStageclicked");
        MainMenu.SetActive(false);
        SelectStage.SetActive(true);
        for (int i = 0; i < gameManager.stages.Count; i++)
        {
            if (!gameManager.stages[i].isCleared)
            {
                SelectStage.transform.Find("stage" + (i + 1).ToString()).GetComponent <Button>().interactable = false;
            }
        }

        GameObject.Find("Art Design").GetComponent <MainArtDesign>().ChangeLensFlare(StateType.SelectStage);

        gameManager.fsm.next = StateType.SelectStage;
    }
Exemple #4
0
 void D_ButtonOnClick()
 {
     iSelectJiki = 3;
     SelectJiki.SetActive(false);
     SelectStage.SetActive(true);
 }
Exemple #5
0
 void Return_ButtonOnClick()
 {
     SelectJiki.SetActive(true);
     SelectStage.SetActive(false);
 }