SawNoteNumber note_num_script; // 파괴 X 싱글톤, 노트모은개수 확인 void Start() { Cursor.lockState = CursorLockMode.None; mainCam = GetComponent <Camera>();//Camera.main; OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //layerMask = 1 << LayerMask.NameToLayer("Item"); selectSlot_script = GameObject.FindObjectOfType <SelectSlot>(); text_script = puzzleText.gameObject.GetComponent <FadeAni_text>(); guide_script = puzzleImage.gameObject.GetComponent <FadeAni_guide>(); guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>(); ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_1stage>(); CarPuzzle_script = GameObject.FindObjectOfType <MouseController_CarPuzzle>(); boxOpen_script = GameObject.FindObjectOfType <BoxOpen>(); viewNote_script = GameObject.FindObjectOfType <ViewNote_01>(); checkRange_Script = GameObject.FindObjectOfType <CheckRange>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); // 쪽지 상태 (싱글톤) note_num_script = FindObjectOfType <SawNoteNumber>(); }
void Start() { selectSlot_script = GameObject.FindObjectOfType <SelectSlot>(); loadEnding_script = GameObject.FindObjectOfType <EndingVideo_Loading>(); // 외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); _obstacle_layer = (1 << LayerMask.NameToLayer("Ending")) + (1 << LayerMask.NameToLayer("Obstacle")); //쪽지매니저 notemager = FindObjectOfType <NoteManger>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }