private void EscInput() { if (SceneManager.GetActiveScene().name == "SelectLevel") { SelectLevelUI ui = GameObject.Find("SelectPanel").GetComponent <SelectLevelUI>(); ui.OpenPanel(ui.transform.Find("RootPanel").gameObject); } else { PlayScene.Instance.isSelectLevel = true; GameManager.Instance.currentLevel = 1; GameManager.Instance.LoadScene(); } }
void Awake() { ui = transform.parent.GetComponent <SelectLevelUI>(); }