void Start() { DEF.Init(); DEF.ScaleAnchorGui(); instance = this; // currentpage = ScoreControl.mUnblockLevel / 20 + 1; // if (currentpage > 34) currentpage = 34; for (int i = 0; i < 24; i++) { GameObject g = Instantiate(button5) as GameObject; g.SetActive(true); g.transform.parent = scrollView.transform; g.transform.localScale = Vector3.one; g.transform.localPosition = new Vector3(0, y0 + i * dy, 0); SelectLevels s = g.GetComponent <SelectLevels>(); s.Init(i * 5); } LabelCoin.text = ScoreControl.Coin.ToString(); LabelScore.text = ScoreControl.Score.ToString(); ShopManager.instance = GameShop.GetComponent <ShopManager>(); }
private void Awake() { scene = GetComponentInParent <SelectLevelScene>(); gameObject.GetComponent <Button>().onClick.AddListener(SelectLevel); }