public override bool DragMouseMethod(Vector3 mouseDown, Vector3 mouseUp) { //print ("finishing from cell: " + GridHelper.GetGridCell (mouseDown).arrayPosition + " to position " + GridHelper.GetGridCell (mouseUp).arrayPosition); selectGridCell.UpdateOff(); areaBuild3D.ShowOnRelease(mouseDown, mouseUp); return(true); }
public void UpdateEnable(bool enabled) { if (enabled) { // first check if we're raycasting anything: people/structures/gridcells selectGridCell.UpdateOn(); } else { selectGridCell.UpdateOff(); } }