public void OnClick() { if (stage != null && clickable) { SelectDirector.Get(transform).StartGame(stage); } }
public void OnSelect(BaseEventData eventData) { CameraController.Get().Targetter.SetTarget(gameObject); SelectDirector.Get().selected = stage; if (stage) { SelectDirector.Get().ShowPaper(stage.description); } }
public void OnStartGame() { var selected = SelectDirector.Get(transform).GetSelected(); if (selected) { SelectDirector.Get(transform).StartGame(selected); } }
public void OnSelect(BaseEventData eventData) { var sname = SceneSelector.GetCurrentSceneName(); if (stage != null && !(sname.Contains("World") && stage.SceneName.Contains("World"))) { StageAchievement.SetLastStage(sname, stage); } SelectDirector.Get(transform).SetSelected(stage); SelectDirector.Get(transform).SetSelected(gameObject); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); director = SelectDirector.Get(transform); }
public void OnClick() { SelectDirector.Get().StartGame(stage); }
public void OnStartGame() { SelectDirector.Get().StartGame(); }
public void OnBackToTitle() { SelectDirector.Get().BackToTitle(); }
public void OnBackToSelect() { SelectDirector.Get(transform).BackToSelect(); }