public void OnClick()
 {
     if (stage != null && clickable)
     {
         SelectDirector.Get(transform).StartGame(stage);
     }
 }
Exemple #2
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 public void OnSelect(BaseEventData eventData)
 {
     CameraController.Get().Targetter.SetTarget(gameObject);
     SelectDirector.Get().selected = stage;
     if (stage)
     {
         SelectDirector.Get().ShowPaper(stage.description);
     }
 }
Exemple #3
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    public void OnStartGame()
    {
        var selected = SelectDirector.Get(transform).GetSelected();

        if (selected)
        {
            SelectDirector.Get(transform).StartGame(selected);
        }
    }
    public void OnSelect(BaseEventData eventData)
    {
        var sname = SceneSelector.GetCurrentSceneName();

        if (stage != null && !(sname.Contains("World") && stage.SceneName.Contains("World")))
        {
            StageAchievement.SetLastStage(sname, stage);
        }
        SelectDirector.Get(transform).SetSelected(stage);
        SelectDirector.Get(transform).SetSelected(gameObject);
    }
Exemple #5
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 // Start is called before the first frame update
 void Start()
 {
     animator = GetComponent <Animator>();
     director = SelectDirector.Get(transform);
 }
Exemple #6
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 public void OnClick()
 {
     SelectDirector.Get().StartGame(stage);
 }
Exemple #7
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 public void OnStartGame()
 {
     SelectDirector.Get().StartGame();
 }
Exemple #8
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 public void OnBackToTitle()
 {
     SelectDirector.Get().BackToTitle();
 }
Exemple #9
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 public void OnBackToSelect()
 {
     SelectDirector.Get(transform).BackToSelect();
 }