private void OnSelectDeckAndWeaponResult(SelectDeckAndWeaponResultEvent result) { m_resultReceived = true; }
private void OnSelectedDeckAndWeapon(SelectDeckAndWeaponResultEvent obj) { m_ui.interactable = true; }
private void OnSelectDeckAndWeaponResultHandler(SelectDeckAndWeaponResultEvent obj) { this.OnSelectedWeaponAndDeck?.Invoke(obj); }
private void OnDeckAndWeaponChangeResult(SelectDeckAndWeaponResultEvent evt) { onSelectDeckAndWeaponResult?.Invoke(evt); }