void Start() { selectorScript = _selector.GetComponent<SelectBombScript>(); transform.rigidbody.drag = StaticBoard.rule.getPlayerDrag(); selectorScript.Init(); //Initialisation des bombes winTextMR = winText.GetComponent<MeshRenderer>(); }
// Use this for initialization void Start() { generateLineScript = _generate.GetComponent<GenerateLineScript>(); selectorScript = _selector.GetComponent<SelectBombScript>(); nbRoque = 6; instance = this; }