void Start()
 {
     selectorScript = _selector.GetComponent<SelectBombScript>();
     transform.rigidbody.drag = StaticBoard.rule.getPlayerDrag();
     selectorScript.Init(); //Initialisation des bombes
     winTextMR = winText.GetComponent<MeshRenderer>();
 }
 // Use this for initialization
 void Start()
 {
     generateLineScript = _generate.GetComponent<GenerateLineScript>();
     selectorScript = _selector.GetComponent<SelectBombScript>();
     nbRoque = 6;
     instance = this;
 }