Exemple #1
0
 internal void SaveAxis()
 {
     if (Axis.Name == SaveName || !AxisManager.LocalAxes.ContainsKey(Axis.Name))
     {
         Axis.Dispose();
     }
     Axis = Axis.Clone();
     Axis.editor.Open();
     Axis.Name = SaveName;
     AxisManager.AddLocalAxis(Axis);
     Callback?.Invoke(Axis);
     Destroy(this);
 }
Exemple #2
0
        private void DoWindow(int id)
        {
            // Draw local axes
            if (AxisManager.LocalAxes.Count > 0)
            {
                localScrollPosition = GUILayout.BeginScrollView(localScrollPosition,
                                                                GUILayout.Height(Mathf.Clamp(AxisManager.LocalAxes.Count * 36 + 30, 138, 246)));

                GUILayout.Label("LOCALLY SAVED AXES", new GUIStyle(Elements.Labels.Title)
                {
                    alignment = TextAnchor.MiddleCenter
                });

                string toBeRemoved = null;

                foreach (KeyValuePair <string, InputAxis> pair in AxisManager.LocalAxes)
                {
                    var name = pair.Key;
                    var axis = pair.Value;

                    GUILayout.BeginHorizontal();

                    if (GUILayout.Button(name, axis.Saveable ? Elements.Buttons.Default : Elements.Buttons.Disabled))
                    {
                        Callback?.Invoke(axis);
                        Destroy(this);
                    }

                    if (GUILayout.Button("✎", new GUIStyle(Elements.Buttons.Default)
                    {
                        fontSize = 20, padding = new RectOffset(-3, 0, 0, 0)
                    }, GUILayout.Width(30), GUILayout.MaxHeight(28)))
                    {
                        var Editor = ACM.Instance.gameObject.AddComponent <AxisEditorWindow>();
                        Editor.windowRect.x = Mathf.Clamp(windowRect.x + windowRect.width,
                                                          -320 + GUI.skin.window.padding.top, Screen.width - GUI.skin.window.padding.top);
                        Editor.windowRect.y = Mathf.Clamp(windowRect.y - 40, 0, Screen.height - GUI.skin.window.padding.top);
                        Editor.EditAxis(axis);
                    }

                    if (GUILayout.Button("×", Elements.Buttons.Red, GUILayout.Width(30)))
                    {
                        toBeRemoved = name;
                    }

                    GUILayout.EndHorizontal();
                }

                if (toBeRemoved != null)
                {
                    AxisManager.RemoveLocalAxis(toBeRemoved);
                }

                GUILayout.EndScrollView();
            }

            // Draw machine axes
            if (AxisManager.MachineAxes.Count > 0)
            {
                machineScrollPosition = GUILayout.BeginScrollView(machineScrollPosition,
                                                                  GUILayout.Height(Mathf.Clamp(AxisManager.MachineAxes.Count * 36 + 30, 138, 246)));

                GUILayout.Label("MACHINE EMBEDDED AXES", new GUIStyle(Elements.Labels.Title)
                {
                    alignment = TextAnchor.MiddleCenter
                });

                string toBeRemoved = null;

                foreach (KeyValuePair <string, InputAxis> pair in AxisManager.MachineAxes)
                {
                    var name = pair.Key;
                    var axis = pair.Value;

                    GUILayout.BeginHorizontal();

                    if (GUILayout.Button(name, axis.Saveable ? Elements.Buttons.Default : Elements.Buttons.Disabled))
                    {
                        Callback?.Invoke(axis);
                        Destroy(this);
                    }

                    if (GUILayout.Button("✎", new GUIStyle(Elements.Buttons.Default)
                    {
                        fontSize = 20, padding = new RectOffset(-3, 0, 0, 0)
                    }, GUILayout.Width(30), GUILayout.MaxHeight(28)))
                    {
                        var Editor = ACM.Instance.gameObject.AddComponent <AxisEditorWindow>();
                        Editor.windowRect.x = Mathf.Clamp(windowRect.x + windowRect.width,
                                                          -320 + GUI.skin.window.padding.top, Screen.width - GUI.skin.window.padding.top);
                        Editor.windowRect.y = Mathf.Clamp(windowRect.y - 40, 0, Screen.height - GUI.skin.window.padding.top);
                        Editor.EditAxis(axis);
                    }

                    if (GUILayout.Button("×", Elements.Buttons.Red, GUILayout.Width(30)))
                    {
                        toBeRemoved = name;
                    }

                    GUILayout.EndHorizontal();
                }

                if (toBeRemoved != null)
                {
                    AxisManager.RemoveMachineAxis(toBeRemoved);
                }

                GUILayout.EndScrollView();
            }

            if (GUILayout.Button("Create new axis", Elements.Buttons.Disabled))
            {
                var Editor = ACM.Instance.gameObject.AddComponent <AxisEditorWindow>();
                Editor.windowRect.x = Mathf.Clamp(windowRect.x + windowRect.width,
                                                  -320 + GUI.skin.window.padding.top, Screen.width - GUI.skin.window.padding.top);
                Editor.windowRect.y = Mathf.Clamp(windowRect.y - 40, 0, Screen.height - GUI.skin.window.padding.top);
                Editor.CreateAxis(new SelectAxisDelegate(Callback));
                Destroy(this);
            }

            // Draw close button
            if (!compact)
            {
                if (GUI.Button(new Rect(windowRect.width - 38, 8, 30, 30),
                               "×", Elements.Buttons.Red))
                {
                    Destroy(this);
                }
            }
        }