void OnBtnSelHead()
 {
     if (m_selHeadUI == null)
     {
         m_selHeadUI = SelUserHeadUI.OpenUI();
     }
 }
Exemple #2
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 public static SelUserHeadUI OpenUI()
 {
     if (_this == null)
     {
         Object prefab = PrefabLoader.loadFromPack("ZQ/SelUserHeadUI");
         if (prefab != null)
         {
             GameObject obj = Instantiate(prefab) as GameObject;
             RED.AddChild(obj, UIOptionController.Instance.gameObject);
             _this = obj.GetComponent <SelUserHeadUI> ();
             //RED.TweenShowDialog(obj);
         }
     }
     else
     {
         _this.gameObject.SetActive(true);
     }
     return(_this);
 }
    void OnClick()
    {
        if (_game == null)
        {
            if (_gameVisible != null)
            {
                UIInformation.GetInstance().OnCancel();
                _gameVisible.SetActive(false);
            }
            return;
        }


        if (_game.GetComponent <MonsterInfoUI> () != null)
        {
            MonsterInfoUI MonsterInfoUI = _game.GetComponent <MonsterInfoUI> ();
            MonsterInfoUI.OnClickClose();
        }
        else if (_game.GetComponent <GetRewardSucUI> () != null)
        {
            //
            GetRewardSucUI RewardSucUI = _game.GetComponent <GetRewardSucUI> ();
            RewardSucUI.OnBtnOK();
        }
        else if (_game.GetComponent <SelUserHeadUI> () != null)
        {
            SelUserHeadUI SelUserHead = _game.GetComponent <SelUserHeadUI> ();
            SelUserHead.OnClickExit();
        }
        else if (_game.GetComponent <UIMessageMail> () != null)
        {
            UIMessageMail MessageMail = _game.GetComponent <UIMessageMail> ();
            MessageMail.OnBtnClick("Close");
        }
        else if (_game.GetComponent <JCEquipmentDesInfoUI> () != null)            // 装备查看
        {
            JCEquipmentDesInfoUI JCEquipmentDesInfo = _game.GetComponent <JCEquipmentDesInfoUI> ();
            JCEquipmentDesInfo.OnXBtnClick();
        }
        else if (_game.GetComponent <WXLActivityFestivalController> () != null)            // 武者节日说明界面
        {
            WXLActivityFestivalController WXLActivityFestival = _game.GetComponent <WXLActivityFestivalController> ();
            WXLActivityFestival.On_BtnClose();
            //WXLActivityFestivalController
        }
        else if (_game.GetComponent <TrucePanelScript> () != null)           // 神龙购买免战牌

        {
            TrucePanelScript TrucePanel = _game.GetComponent <TrucePanelScript> ();
            TrucePanel.OnXBtnClick();
            //TrucePanelScript
        }
        else if (_game.GetComponent <UIAnnounce> () != null)            // 公告
        {
            UIAnnounce uia = _game.GetComponent <UIAnnounce> ();
            uia.Back_OnClick();
        }
        else if (_game.GetComponent <UIDateSignController> () != null)            // 签到
        {
            UIDateSignController uds = _game.GetComponent <UIDateSignController> ();
            uds.OnBackBtn();
        }
        else if (_game.GetComponent <GemSyntheticSystemUI_View> () != null)            // 宝石合成功能说明
        {
            GemSyntheticSystemUI_View gss = _game.GetComponent <GemSyntheticSystemUI_View> ();
            gss.CloseDesp();
        }
        else if (_game.GetComponent <LevelUpUI> () != null)
        {
            LevelUpUI lp = _game.GetComponent <LevelUpUI> ();
            lp.OnBtnOK();
        }
        else if (_game.GetComponent <UIGambleController> () != null)
        {
            UIGambleController uc = _game.GetComponent <UIGambleController> ();
            uc.OnClose();
        }
        else if (_game.GetComponent <UITask> () != null)
        {
            UITask uiT = _game.GetComponent <UITask> ();
            uiT.UIDestory();
        }
        else if (_game != null) //直接干掉界面不需要调什么东西
        {
            ComLoading.Close(); // 关闭界面关闭Comloading.Close();
            UIInformation.GetInstance().OnCancel();
            Destroy(_game);
        }
        else if (_gameVisible != null) //直接隐藏界面
        {
            UIInformation.GetInstance().OnCancel();
            _gameVisible.SetActive(false);
        }
    }