public void AddSeed(string seed) { bool isNewSeed = true; for (int i = 0; i < inventory.seeds.Count; i++) { if (inventory.seeds[i].name == seed) { isNewSeed = false; SeedInInventory seedToEdit = inventory.seeds[i]; seedToEdit.amt += 1; inventory.seeds[i] = seedToEdit; //Debug.Log("Added"); break; } } if (isNewSeed) { SeedInInventory newSeed = new SeedInInventory(); newSeed.amt = 1; newSeed.name = seed; inventory.seeds.Add(newSeed); } SaveInventory(); }
public void SetUpButton(SeedInInventory newSeed) { IM = InventoryManager.Instance; thisSeed = newSeed; childImage.sprite = IM.FindSeed(thisSeed.name).sprite; childAmtCounter.text = "x" + thisSeed.amt; if (thisSeed.amt <= 0) { this.GetComponent <Button>().interactable = false; } }
public void RemoveSeed(string seedName) { for (int i = 0; i < inventory.seeds.Count; i++) { SeedInInventory seedToEdit = new SeedInInventory(); if (inventory.seeds[i].name == seedName) { seedToEdit = inventory.seeds[i]; seedToEdit.amt -= 1; inventory.seeds.RemoveAt(i); inventory.seeds.Insert(i, seedToEdit); break; } } SaveInventory(); }
public void UpdateCraftingObjects(GameObject buttonPanel) { GameObject[] buttons = new GameObject[2]; int i = 0; foreach (Transform item in buttonPanel.transform) { buttons[i] = item.gameObject; i++; } EggInInventory egg = inventory.eggs[0]; buttons[0].GetComponent <InventoryEggButton>().SetUpButton(egg); SeedInInventory seed = inventory.seeds[0]; buttons[1].GetComponent <InventorySeedButton>().SetUpButton(seed); }
public void AddSeed(SeedInInventory seed) { bool newSeed = true; for (int i = 0; i < inventory.seeds.Count; i++) { if (inventory.seeds[i].name == seed.name) { newSeed = false; SeedInInventory seedToEdit = inventory.seeds[i]; seedToEdit.amt += 1; inventory.seeds[i] = seedToEdit; Debug.Log("Added"); break; } } if (newSeed) { inventory.seeds.Add(seed); } SaveInventory(); }
void LoadInventory() { //Debug.Log("LOADING INVENTORY"); string filePath = Application.persistentDataPath + fileName; //string filePath = fileName; if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); JsonInventory jsonInventory = JsonUtility.FromJson <JsonInventory>(dataAsJson); Inventory newInventory = new Inventory() { eggs = new List <EggInInventory>(), seeds = new List <SeedInInventory>(), islands = new List <IslandStorage>(), chests = new List <ChestInInventory>() }; newInventory.currency = jsonInventory.currencyAmt; currencyUI.GetComponent <Text>().text = newInventory.currency.ToString(); for (int i = 0; i < jsonInventory.eggs.Length; i++) { EggInInventory newEgg = new EggInInventory() { name = jsonInventory.eggs[i], amt = jsonInventory.eggAmts[i] }; newInventory.eggs.Add(newEgg); } for (int i = 0; i < jsonInventory.seeds.Length; i++) { SeedInInventory newSeed = new SeedInInventory() { name = jsonInventory.seeds[i], amt = jsonInventory.seedAmts[i] }; newInventory.seeds.Add(newSeed); } for (int i = 0; i < jsonInventory.chests.Length; i++) { ChestInInventory newChest = new ChestInInventory() { name = jsonInventory.chests[i], amt = jsonInventory.chestAmts[i] }; newInventory.chests.Add(newChest); } IslandStorage newStorage = new IslandStorage() { fruitInStorage = new List <FruitInInventory>() }; for (int i = 0; i < jsonInventory.fruits0.Length; i++) { FruitInInventory newFruitInInventory = new FruitInInventory(); newFruitInInventory.name = jsonInventory.fruits0[i]; newFruitInInventory.amt = jsonInventory.fruitAmts0[i]; newStorage.fruitInStorage.Add(newFruitInInventory); //Debug.Log("Added fruit"); } newInventory.islands.Add(newStorage); newStorage = new IslandStorage() { fruitInStorage = new List <FruitInInventory>() }; for (int i = 0; i < jsonInventory.fruits1.Length; i++) { FruitInInventory newFruitInInventory = new FruitInInventory(); newFruitInInventory.name = jsonInventory.fruits1[i]; newFruitInInventory.amt = jsonInventory.fruitAmts1[i]; newStorage.fruitInStorage.Add(newFruitInInventory); //Debug.Log("Added fruit"); } newInventory.islands.Add(newStorage); newStorage = new IslandStorage() { fruitInStorage = new List <FruitInInventory>() }; for (int i = 0; i < jsonInventory.fruits0.Length; i++) { FruitInInventory newFruitInInventory = new FruitInInventory(); newFruitInInventory.name = jsonInventory.fruits2[i]; newFruitInInventory.amt = jsonInventory.fruitAmts2[i]; newStorage.fruitInStorage.Add(newFruitInInventory); //Debug.Log("Added fruit"); } newInventory.islands.Add(newStorage); inventory = newInventory; //Debug.Log("LOADED INVENTORY"); } else { SaveInventory(); } }