Exemple #1
0
        private void    DetectTcpCsSocketIncomingConnection(uint hresult, SecureTunnelListener listener, SecureTunnel tunnel)
        {
            if (this.TcpCsSocketIncomingTunnels.Contains(tunnel))
            {
                return;
            }
            if (hresult != 0)
            {
                Debug.Log("CsSocketTcp Incoming Connection Exception HResult: " + hresult);
                return;
            }

            Debug.Log("CsSocketTcp Incoming Connection to our port " + tunnel.LocalPort + ": " + tunnel.State + "," + tunnel.RemoteHostName.CanonicalName + ":" + tunnel.RemotePort);
            tunnel.OnStateChanged += StateChanged;             // Notify us if the state of this connection changes
            this.TcpCsSocketIncomingTunnels.Add(tunnel);
        }
Exemple #2
0
        public override void    StartServer()
        {
            if (string.IsNullOrEmpty(strLocalSda) == true)
            {
                strLocalSda = localSda.ToString();                 // Convert the SDA to a base64 string for easy display and transport
            }
            Debug.Log("Local Device Address: " + strLocalSda);
            File.WriteAllText(outputPath + "serverSDA.txt", strLocalSda);

            this.tcpListener = new TcpListener(IPAddress.IPv6Any, port);
            this.tcpListener.Server.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, 0);             // MANDATORY - Allow incoming IPv4 packets (which includes Teredo-wrapped IPv4 packets)
            this.tcpListener.Start();
            this.tcpListener.BeginAcceptSocket(new AsyncCallback(this.DataReceivedTCP), this.tcpListener);
            this.TcpCsSocketDetectIncoming = new SecureTunnelListener("TcpCsSocketServer");
            this.TcpCsSocketDetectIncoming.OnIncomingSecureTunnel += this.DetectTcpCsSocketIncomingConnection;
        }