public void SetSector(uint id, Sector.Name sectorName) { DebugLog.Screen("Gonna set sector"); _playerSectors[id] = FindSectorTransform(sectorName); var msg = new SectorMessage { SectorId = (int)sectorName, SenderId = id }; _sectorHandler.SendToServer(msg); }
private Transform FindSectorTransform(Sector.Name sectorName) { if (_allSectors == null) { _allSectors = FindObjectsOfType <Sector>(); } foreach (var sector in _allSectors) { if (sectorName == sector.GetName()) { return(sector.transform); } } return(null); }
private static Sector GetSectorFromScene(Sector.Name name) { return(Object.FindObjectsOfType(typeof(Sector)).Cast <Sector>().First(x => x.GetName() == name)); }