public static void Show(SectionBuilder builder, SectionBuilderData data) { UpdateSectionObjects(builder); GUILayout.Label("Section Builder", EditorStyles.boldLabel); GUILayout.BeginHorizontal(); GUI.enabled = builder.PlayerPointObject != null; EditorGUILayout.ObjectField("Player Point", builder.PlayerPointObject == null ? null : builder.PlayerPointObject.transform, typeof(Transform), true); if (GUILayout.Button("Select", EditorStyles.miniButton, GUILayout.Width(50))) { Selection.activeTransform = builder.PlayerPointObject.transform; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Save", EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.Width(50) })) { builder.BuildPrefab(); } GUI.enabled = builder.IsValid(); builder.prefabPath = EditorGUILayout.TextField(builder.prefabPath); GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Load", EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.Width(50) })) { builder.LoadSection(data.prefab.gameObject); } data.prefab = (Transform)EditorGUILayout.ObjectField(data.prefab, typeof(Transform), true, new GUILayoutOption[] { }); GUILayout.EndHorizontal(); GUILayout.Label("Section Object", EditorStyles.boldLabel); if (builder.transform.childCount != 0) { selectedObject = ShowObjectSelect(builder, selectedObject); if (selectedObject >= builder.transform.childCount) { selectedObject = 0; } Transform transform = builder.transform.GetChild(selectedObject); ShowSectionObject(builder, transform); } }
public static void Show(SectionBuilder builder, SectionBuilderData data) { UpdateSectionObjects(builder); GUILayout.Label("Section Builder",EditorStyles.boldLabel); GUILayout.BeginHorizontal(); GUI.enabled = builder.PlayerPointObject!=null; EditorGUILayout.ObjectField("Player Point",builder.PlayerPointObject==null ? null : builder.PlayerPointObject.transform,typeof(Transform),true); if (GUILayout.Button("Select",EditorStyles.miniButton,GUILayout.Width(50))) { Selection.activeTransform = builder.PlayerPointObject.transform; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Save", EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.Width(50) })) { builder.BuildPrefab(); } GUI.enabled = builder.IsValid(); builder.prefabPath = EditorGUILayout.TextField(builder.prefabPath); GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Load", EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.Width(50) })) { builder.LoadSection(data.prefab.gameObject); } data.prefab = (Transform)EditorGUILayout.ObjectField(data.prefab, typeof(Transform), true, new GUILayoutOption[] { }); GUILayout.EndHorizontal(); GUILayout.Label("Section Object", EditorStyles.boldLabel); if (builder.transform.childCount != 0) { selectedObject = ShowObjectSelect(builder, selectedObject); if (selectedObject >= builder.transform.childCount) { selectedObject = 0; } Transform transform = builder.transform.GetChild(selectedObject); ShowSectionObject(builder, transform); } }