void Start()
    {
        player = GameObject.Find("Player");                                //Reference to Player Game Object
        playerControllerScript = player.GetComponent <PlayerController>(); // Reference to PlayerController Script
        secondaryController    = player.GetComponent <SecondaryController>();
        primaryController      = player.GetComponent <PrimaryController>();

        soundController       = GameObject.Find("SoundController");
        soundControllerScript = soundController.GetComponent <SoundController>();
        rpController          = GameObject.Find("RPController");
        rpControllerScript    = rpController.GetComponent <RPController>();

        zombieSpawner       = GameObject.Find("ZombieSpawner");
        zombieSpawnerScript = zombieSpawner.GetComponent <ZombieSpawner>();

        storeObject                = GameObject.Find("Store");
        storeControllerScript      = storeObject.GetComponent <StoreController>();
        primaryButtonsController   = storeObject.GetComponent <PrimaryButtonsController>();
        secondaryButtonsController = storeObject.GetComponent <SecondaryButtonsController>();
        survivorButtonsController  = storeObject.GetComponent <SurvivorButtonsController>();

        if (PlayerPrefs.HasKey("PlayerName"))
        {
            playerName = PlayerPrefs.GetString("PlayerName");
        }

        if (PlayerPrefs.HasKey("DisplayFreeRPBubble"))
        {
            displayFreeRPBubble = PlayerPrefs.GetInt("DisplayFreeRPBubble");
        }
        else
        {
            displayFreeRPBubble = 1;
        }
    }
    void Start()
    {
        playerScript               = player.GetComponent <PlayerController> ();
        hud                        = player.GetComponent <PlayerHUD>();
        primaryButtonsController   = this.GetComponent <PrimaryButtonsController>();
        secondaryButtonsController = this.GetComponent <SecondaryButtonsController>();
        survivorButtonsController  = this.GetComponent <SurvivorButtonsController>();
        soundController            = GameObject.Find("SoundController");
        soundControllerScript      = soundController.GetComponent <SoundController>();
        rpController               = GameObject.Find("RPController");
        rpControllerScript         = rpController.GetComponent <RPController>();

        //if (PlayerPrefs.HasKey ("RP")) {
        //	currentRP = PlayerPrefs.GetInt ("RP");
        //}

        //rpControllerScript.refreshRP();
    }