void Start() { player = GameObject.Find("Player"); //Reference to Player Game Object playerControllerScript = player.GetComponent <PlayerController>(); // Reference to PlayerController Script secondaryController = player.GetComponent <SecondaryController>(); primaryController = player.GetComponent <PrimaryController>(); soundController = GameObject.Find("SoundController"); soundControllerScript = soundController.GetComponent <SoundController>(); rpController = GameObject.Find("RPController"); rpControllerScript = rpController.GetComponent <RPController>(); zombieSpawner = GameObject.Find("ZombieSpawner"); zombieSpawnerScript = zombieSpawner.GetComponent <ZombieSpawner>(); storeObject = GameObject.Find("Store"); storeControllerScript = storeObject.GetComponent <StoreController>(); primaryButtonsController = storeObject.GetComponent <PrimaryButtonsController>(); secondaryButtonsController = storeObject.GetComponent <SecondaryButtonsController>(); survivorButtonsController = storeObject.GetComponent <SurvivorButtonsController>(); if (PlayerPrefs.HasKey("PlayerName")) { playerName = PlayerPrefs.GetString("PlayerName"); } if (PlayerPrefs.HasKey("DisplayFreeRPBubble")) { displayFreeRPBubble = PlayerPrefs.GetInt("DisplayFreeRPBubble"); } else { displayFreeRPBubble = 1; } }
void Start() { playerScript = player.GetComponent <PlayerController> (); hud = player.GetComponent <PlayerHUD>(); primaryButtonsController = this.GetComponent <PrimaryButtonsController>(); secondaryButtonsController = this.GetComponent <SecondaryButtonsController>(); survivorButtonsController = this.GetComponent <SurvivorButtonsController>(); soundController = GameObject.Find("SoundController"); soundControllerScript = soundController.GetComponent <SoundController>(); rpController = GameObject.Find("RPController"); rpControllerScript = rpController.GetComponent <RPController>(); //if (PlayerPrefs.HasKey ("RP")) { // currentRP = PlayerPrefs.GetInt ("RP"); //} //rpControllerScript.refreshRP(); }