private static void DoSearchLargeList(SearchFunction fnSearch, int nItems) { List <SearchData> list = new List <SearchData>(); for (int nItem = 0; nItem < nItems; ++nItem) { list.Add(new SearchData(100 * nItem, 0)); } for (int i = 0; i < list.Count; ++i) { int nIndex; int nKey = i * 100; int nCount = fnSearch(list, nKey, CompareItemToKey, out nIndex); Assert.AreEqual(1, nCount); Assert.AreEqual(i, nIndex); nCount = fnSearch(list, nKey - 20, CompareItemToKey, out nIndex); Assert.AreEqual(0, nCount); Assert.AreEqual(i, nIndex); nCount = fnSearch(list, nKey + 20, CompareItemToKey, out nIndex); Assert.AreEqual(0, nCount); Assert.AreEqual(i + 1, nIndex); } }
private static void DoSearchLargeListWithMultiple(SearchFunction fnSearch) { int nIndex; List <SearchData> list = new List <SearchData>(); list.Add(new SearchData(3, 1)); list.Add(new SearchData(6, 1)); list.Add(new SearchData(10, 1)); list.Add(new SearchData(10, 1)); list.Add(new SearchData(10, 1)); list.Add(new SearchData(10, 1)); list.Add(new SearchData(14, 1)); list.Add(new SearchData(17, 1)); list.Add(new SearchData(21, 1)); int nCount = fnSearch(list, 10, CompareItemToKey, out nIndex); Assert.AreEqual(4, nCount); Assert.AreEqual(2, nIndex); nCount = fnSearch(list, 7, CompareItemToKey, out nIndex); Assert.AreEqual(0, nCount); Assert.AreEqual(2, nIndex); nCount = fnSearch(list, 12, CompareItemToKey, out nIndex); Assert.AreEqual(0, nCount); Assert.AreEqual(6, nIndex); }
private static void DoSearchEmptyList(SearchFunction fnSearch) { var list = new List <SearchData>(); var nCount = fnSearch(list, 10, CompareItemToKey, out var nIndex); Assert.AreEqual(0, nCount); Assert.AreEqual(0, nIndex); }
private static void DoSearchOneItemList(SearchFunction fnSearch, int nKey, int nExpectedCount, int nExpectedIndex) { var list = new List <SearchData>(); list.Add(new SearchData(10, 2)); var nCount = fnSearch(list, nKey, CompareItemToKey, out var nIndex); Assert.AreEqual(nExpectedCount, nCount); Assert.AreEqual(nExpectedIndex, nIndex); }
public static void SetFinderSearchFunction(SearchFunction searchFunction) { if (SameThread()) { Console.SetFinderSearchFunction(searchFunction); } else { EnqueueAction((() => Console.SetFinderSearchFunction(searchFunction))); } }
public void ExecuteSearch(SearchFunction aSearchFunction) { lock (FListLock) { FSearching = aSearchFunction?.Invoke(FListView, FListViewCache); if (FSearching.HasValue && !FSearching.Value) { FListView.Items.Clear(); foreach (ListViewItem it in FListViewCache.Values) { AddToCurrencyList(it); } } } }
public async Task SearchFunctionTest() { var searchInput = new SearchInput { Num = 15, Text = "is" }; MultiItemOutput response; var context = new TestLambdaContext(); using (var bt = new BlockTelemeter("Test", _output.WriteLine, false)) { var function = new SearchFunction(); bt.Snap("Startup"); response = await function.HandleAsync(searchInput, context); } Assert.NotNull(response?.Value); Assert.NotEmpty(response.Value); }
public static void SetFinderSearchFunction(SearchFunction searchFunction) { if (SameThread()) Console.SetFinderSearchFunction(searchFunction); else EnqueueAction(new Action(() => Console.SetFinderSearchFunction(searchFunction))); }
public ValuesController() { searchFunction = new SearchFunction(); }
/// <summary> /// Sets the function that is used by Gearset when a query is written to the /// Finder by the user. It usually searches through your game objects and returns /// a collection of the ones whose name or Type matches the query. /// A search function receives a String and return IEnumerable (e.g. a List) /// </summary> public void SetFinderSearchFunction(SearchFunction searchFunction) { #if WINDOWS if (!Enabled) return; Finder.Config.SearchFunction = searchFunction; #endif }
public SearchStrategy(string name, SearchFunction func) { Name = name; _func = func; }
public ServiceDescriptorSearchOptions(SearchFunction search) { this.Search = search ?? throw new ArgumentNullException(nameof(search)); }
void SetFinderSearchFunction(SearchFunction searchFunction) { }
void SetFinderSearchFunction(SearchFunction searchFunction) { }
public static void SetFinderSearchFunction(SearchFunction searchFunction) { if (!_initialized) return; if (SameThread()) Console.SetFinderSearchFunction(searchFunction); else EnqueueAction(() => Console.SetFinderSearchFunction(searchFunction)); }
public SearchStrategy(string name, SearchFunction func) { Name = name; _func = func; }