internal ClawArmPrefab_APITEST(SeaTruckArmFragment fragment) : base( techTypeName: "ClawArmPrefab_APITEST", friendlyName: "Seatruck claw arm APITEST", description: "Allows Seatruck to use API based claw arm.", armTemplate: ArmTemplate.ClawArm, requiredForUnlock: TechType.None, fragment: fragment ) { }
internal SeaTruckPropulsionArm_Prefab(SeaTruckArmFragment fragment) : base( techTypeName: "SeaTruckPropulsionArmModule", friendlyName: "SeaTruck propulsion arm", description: "Allows SeaTruck to use propulsion arm.", armTemplate: ArmTemplate.PropulsionArm, requiredForUnlock: TechType.None, fragment: fragment ) { }
internal SeaTruckGrapplingArm_Prefab(SeaTruckArmFragment fragment) : base( techTypeName: "SeaTruckGrapplingArmModule", friendlyName: "Seatruck grappling arm", description: "Fires a grappling hook for enhanced environment traversal.", armTemplate: ArmTemplate.GrapplingArm, requiredForUnlock: TechType.None, fragment: fragment ) { }
internal SeaTruckTorpedoArm_Prefab(SeaTruckArmFragment fragment) : base( techTypeName: "SeaTruckTorpedoArmModule", friendlyName: "SeaTruck torpedo arm", description: "A standard payload delivery system adapted to fire torpedoes.", armTemplate: ArmTemplate.TorpedoArm, requiredForUnlock: TechType.None, fragment: fragment ) { }
internal SeaTruckDrillArm_Prefab(SeaTruckArmFragment fragment) : base( techTypeName: "SeaTruckDrillArmModule", friendlyName: "Seatruck drill arm", description: "Enables the mining of large resource deposits.", armTemplate: ArmTemplate.DrillArm, requiredForUnlock: TechType.None, fragment: fragment ) { }