Exemple #1
0
 internal ClawArmPrefab_APITEST(SeaTruckArmFragment fragment)
     : base(
         techTypeName: "ClawArmPrefab_APITEST",
         friendlyName: "Seatruck claw arm APITEST",
         description: "Allows Seatruck to use API based claw arm.",
         armTemplate: ArmTemplate.ClawArm,
         requiredForUnlock: TechType.None,
         fragment: fragment
         )
 {
 }
 internal SeaTruckPropulsionArm_Prefab(SeaTruckArmFragment fragment)
     : base(
         techTypeName: "SeaTruckPropulsionArmModule",
         friendlyName: "SeaTruck propulsion arm",
         description: "Allows SeaTruck to use propulsion arm.",
         armTemplate: ArmTemplate.PropulsionArm,
         requiredForUnlock: TechType.None,
         fragment: fragment
         )
 {
 }
 internal SeaTruckGrapplingArm_Prefab(SeaTruckArmFragment fragment)
     : base(
         techTypeName: "SeaTruckGrapplingArmModule",
         friendlyName: "Seatruck grappling arm",
         description: "Fires a grappling hook for enhanced environment traversal.",
         armTemplate: ArmTemplate.GrapplingArm,
         requiredForUnlock: TechType.None,
         fragment: fragment
         )
 {
 }
 internal SeaTruckTorpedoArm_Prefab(SeaTruckArmFragment fragment)
     : base(
         techTypeName: "SeaTruckTorpedoArmModule",
         friendlyName: "SeaTruck torpedo arm",
         description: "A standard payload delivery system adapted to fire torpedoes.",
         armTemplate: ArmTemplate.TorpedoArm,
         requiredForUnlock: TechType.None,
         fragment: fragment
         )
 {
 }
 internal SeaTruckDrillArm_Prefab(SeaTruckArmFragment fragment)
     : base(
         techTypeName: "SeaTruckDrillArmModule",
         friendlyName: "Seatruck drill arm",
         description: "Enables the mining of large resource deposits.",
         armTemplate: ArmTemplate.DrillArm,
         requiredForUnlock: TechType.None,
         fragment: fragment
         )
 {
 }