public void Run() { Image menu = new Image("data/background.png"); SdlHardware.ClearScreen(); SdlHardware.DrawHiddenImage(menu, 160, 60); SdlHardware.WriteHiddenText("1. Play", 380, 240, 0xC0, 0xC0, 0xC0, font24); SdlHardware.WriteHiddenText("2. Help", 380, 280, 0xA0, 0xA0, 0xA0, font24); SdlHardware.WriteHiddenText("3. Credits", 380, 320, 0xA0, 0xA0, 0xA0, font24); SdlHardware.WriteHiddenText("K. Config", 380, 360, 0xA0, 0xA0, 0xA0, font24); SdlHardware.WriteHiddenText("Q. Quit", 380, 400, 0x80, 0x80, 0x80, font24); SdlHardware.ShowHiddenScreen(); do { option = 0; if (SdlHardware.KeyPressed(SdlHardware.KEY_1)) { option = OPTION_PLAY; } if (SdlHardware.KeyPressed(SdlHardware.KEY_2)) { option = OPTION_HELP; } if (SdlHardware.KeyPressed(SdlHardware.KEY_3)) { option = OPTION_CREDITS; } if (SdlHardware.KeyPressed(SdlHardware.KEY_K)) { option = OPTION_CONFIG; } if (SdlHardware.KeyPressed(SdlHardware.KEY_Q)) { option = OPTION_QUIT; } if (SdlHardware.KeyPressed(SdlHardware.KEY_F2)) { SdlHardware.ToggleFullScreen(); } SdlHardware.Pause(50); }while (option == 0); }
private void checkInput() { if (!paused) { if (SdlHardware.KeyPressed(SdlHardware.KEY_RIGHT)) { player.TryToMoveRight(complex.GetCurrentRoom()); } if (SdlHardware.KeyPressed(SdlHardware.KEY_LEFT)) { player.TryToMoveLeft(complex.GetCurrentRoom()); } if (SdlHardware.KeyPressed(SdlHardware.KEY_SPC)) { if (!weapon.IsVisible()) { weapon.Show(); weapon.MoveTo(player.GetX() + 40, player.GetY() + 40); } } if (SdlHardware.KeyPressed(SdlHardware.KEY_UP)) { player.TryToMoveUp(complex.GetCurrentRoom()); } if (SdlHardware.KeyPressed(SdlHardware.KEY_DOWN)) { player.TryToMoveDown(complex.GetCurrentRoom()); } if (SdlHardware.KeyPressed(SdlHardware.KEY_ESC)) { paused = true; } } if (paused) { if (SdlHardware.KeyPressed(SdlHardware.KEY_R)) { paused = false; } if (SdlHardware.KeyPressed(SdlHardware.KEY_Q)) { paused = false; finished = true; } } // And F2 toggles Full Screen mode if (SdlHardware.KeyPressed(SdlHardware.KEY_F2)) { SdlHardware.ToggleFullScreen(); } // Cheat 1: C+E to get full energy if (SdlHardware.KeyPressed(SdlHardware.KEY_C) && SdlHardware.KeyPressed(SdlHardware.KEY_E)) { info.Energy = 100; } }
public void ProcessUserInput() { if (SdlHardware.KeyPressed(SdlHardware.KEY_ESC)) { finished = true; } if (SdlHardware.KeyPressed(SdlHardware.KEY_RIGHT) || SdlHardware.JoystickMovedRight()) { player.MoveRight(); } if (SdlHardware.KeyPressed(SdlHardware.KEY_LEFT) || SdlHardware.JoystickMovedLeft()) { player.MoveLeft(); } if ((SdlHardware.KeyPressed(SdlHardware.KEY_SPC) || SdlHardware.JoystickMovedUp() || (SdlHardware.MouseClicked() && activeMouse)) && (!player.GetFire().IsVisible())) { fireSound.PlayOnce(); player.Shoot(); } // And F2 toggles Full Screen mode if (SdlHardware.KeyPressed(SdlHardware.KEY_F2)) { SdlHardware.ToggleFullScreen(); } if (SdlHardware.KeyPressed(SdlHardware.KEY_T)) { if (SdlHardware.KeyPressed(SdlHardware.KEY_V)) { ApplyCheat('V'); } if (SdlHardware.KeyPressed(SdlHardware.KEY_N)) { ApplyCheat('N'); } if (SdlHardware.KeyPressed(SdlHardware.KEY_R)) { ApplyCheat('R'); } if (SdlHardware.KeyPressed(SdlHardware.KEY_P)) { ApplyCheat('P'); } if (SdlHardware.KeyPressed(SdlHardware.KEY_D)) { ApplyCheat('D'); } } if (activeMouse) { player.MoveTo(SdlHardware.GetMouseX(), player.GetY()); } if (SdlHardware.KeyPressed(SdlHardware.KEY_O)) { if (activeMouse) { activeMouse = false; activeJoystick = true; } else if (activeJoystick) { activeJoystick = false; } else { activeMouse = true; } } }